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GameSpace.as
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GameSpace.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class GameSpace {
private var _layerBack:DisplayObjectContainer;
private var _layerMidd:DisplayObjectContainer;
private var _layerTopp:DisplayObjectContainer;
private var background:Sprite;
private var player:MovieClip;
private var activeChunks:Array;
private var Work:Sprite;
private var timer:int;
private var fadeToBlack:Sprite;
public function GameSpace(bg:DisplayObjectContainer, md:DisplayObjectContainer, tp:DisplayObjectContainer) {
_layerBack = bg;
_layerMidd = md;
_layerTopp = tp;
activeChunks = [];
background = new spacebg();
background.y = -720;
background.x = background.width / 2;
_layerBack.addChild(background);
player = new rocketShip();
player.gotoAndStop(5);
player.x = 240;
player.y = 180;
_layerTopp.addChild(player);
timer = 0;
Work = new employment();
Work.x = player.x;
Work.y = -Work.height;
_layerTopp.addChild(Work);
fadeToBlack = new pureBlack();
fadeToBlack.x += fadeToBlack.width / 2;
fadeToBlack.y += fadeToBlack.height / 2;
fadeToBlack.alpha = 0;
_layerTopp.addChild(fadeToBlack);
SelectionMemory.space.getChunk(1, 9).render(_layerMidd, -75, -210);
activeChunks.push(SelectionMemory.space.getChunk(1, 9));
}
public function cleanUp():void {
for each(var c:Chunk in activeChunks) {
c.derender(_layerMidd);
}
activeChunks = [];
_layerTopp.removeChild(fadeToBlack);
_layerTopp.removeChild(Work);
_layerTopp.removeChild(player);
fadeToBlack = null;
Work = null;
player = null;
_layerBack.removeChild(background);
background = null;
}
public function update(keys:uint):int {
timer += 1;
var dX:int = 0;
if (keys & 1) {
dX = 5;
} else if (keys & 2) {
dX = -5;
}
if (timer > 600) {
Work.y += 1;
if (Work.y > 150) {
fadeToBlack.alpha += 0.025;
if (fadeToBlack.alpha > 0.95) {
return 1;
}
}
}
for each(var c:Chunk in activeChunks) {
c.updateBlocks(player.x, player.y);
var dY:int = 3;
var update:int = c.shift(dX, dY);
if (update > 0) {
var A:int = SelectionMemory.space.findChunk(c);
var cX:int = A % 3;
var cY:int = (A - cX) / 3;
if (update == 1) {
cX += 1;
if (cX >= 3) { cX = 0; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x + 600, c.getCoords().y);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
} else if (update == 2) {
cX -= 1;
if (cX <= -1) { cX = 2; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x - 600, c.getCoords().y);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
} else if (update == 4) {
cY -= 1;
if (cY < 0) { cY = 9; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x, c.getCoords().y - 450);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
} else if (update == 5) {
cX += 1;
if (cX >= 3) { cX = 0; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x + 600, c.getCoords().y);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
cX -= 1;
if (cX <= -1) { cX = 2; }
cY -= 1;
if (cY < 0) { cY = 9; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x, c.getCoords().y - 450);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
cX += 1;
if (cX >= 3) { cX = 0; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x - 600, c.getCoords().y - 450);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
} else if (update == 6) {
cX -= 1;
if (cX <= -1) { cX = 2; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x + 600, c.getCoords().y);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
cX += 1;
if (cX >= 3) { cX = 0; }
cY -= 1;
if (cY < 0) { cY = 9; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x, c.getCoords().y - 450);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
cX -= 1;
if (cX <= -1) { cX = 2; }
if (activeChunks.indexOf(SelectionMemory.space.getChunk(cX, cY)) == -1) {
SelectionMemory.space.getChunk(cX, cY).render(_layerMidd, c.getCoords().x + 600, c.getCoords().y - 450);
activeChunks.push(SelectionMemory.space.getChunk(cX, cY));
}
}
if (update & 8) {
var r:int = activeChunks.indexOf(c);
activeChunks.splice(r, 1);
c.derender(_layerMidd);
}
}
}
return 0;
}
}
}