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Harpoon.as
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Harpoon.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class Harpoon {
private var _parent:DisplayObjectContainer;
private var icon:MovieClip;
private var ang:int;
private var destroy:Boolean;
private var snapped:Boolean;
public function Harpoon(parent:DisplayObjectContainer, pX:int, pY:int, angle:int) {
destroy = false;
_parent = parent;
icon = new harpoon();
snapped = false;
icon.x = pX;
icon.y = pY;
ang = angle;
icon.rotation = ang;
_parent.addChild(icon);
}
public function getAng():Number {
return ang;
}
public function snappedeedoo():Boolean {
return snapped;
}
public function ohSnapOhSnapComeToOurMacaroniPartyAndTakeANap():void {
if (!snapped) {
icon.play();
snapped = true;
}
}
public function iconGet():Sprite {
return icon;
}
public function cleanUp():void {
_parent.removeChild(icon);
icon = null;
}
public function removeMeFromThisWorld():void {
destroy = true;
}
public function destroyMe():Boolean {
return destroy;
}
public function update():void {
if(!snapped) {
icon.x += 10 * Math.cos(ang * Math.PI / 180);
icon.y += 10 * Math.sin(ang * Math.PI / 180);
if (icon.x > (600 - _parent.x)) {
destroy = true;
}
} else {
icon.y += 3;
icon.rotation += 3;
if (icon.y > 240) {
destroy = true;
}
}
}
}
}