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Menu2.as
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Menu2.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.media.ID3Info;
import flash.media.Sound;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class Menu2 {
private var _bgL:DisplayObjectContainer;
private var backing:MovieClip;
private var state:int;
private var musVal:int;
private var playing:Boolean;
private var curSound:Sound;
public function Menu2(bg:DisplayObjectContainer) {
_bgL = bg;
backing = new bonusmenu();
backing.gotoAndStop(1);
backing.x = backing.width / 2;
backing.y = backing.height / 2;
_bgL.addChild(backing);
state = 1;
musVal = 0;
playing = false;
}
public function cleanUp():void {
_bgL.removeChild(backing);
backing = null;
}
public function update(keys:uint):int {
if (state == 1) {
if (keys & 1) {
return 1;
} else if (keys & 2) {
state = 10;
backing.gotoAndStop(10);
} else if (keys & 4) {
state = 2;
backing.gotoAndStop(2);
} else if (keys & 8) {
return 9;
} else if (keys & 32) {
state = 11;
backing.gotoAndStop(11);
} else if (keys & 512) {
state = 12;
backing.gotoAndStop(12);
curSound = Sound(SelectionMemory.sHandler.entirety[musVal]);
backing.ttitle.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).title;
backing.tartist.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).artist;
backing.ttrack.text = "TRACK: " + (musVal + 1) + " OF 70";
backing.tpercent.text = "[0%]";
SelectionMemory.sHandler.MusicPlay.addEventListener(Event.SOUND_COMPLETE, soundEnd);
} else if (keys & 16) {
return 13;
}
} else if (state >= 2 && state <= 9) {
if (keys & 1) {
state -= 1;
if (state <= 1) {
state = 9;
}
backing.gotoAndStop(state);
} else if (keys & 4) {
state += 1;
if (state >= 10) {
state = 2;
}
backing.gotoAndStop(state);
} else if (keys & 2) {
if (state == 9) {
state = 1;
backing.gotoAndStop(1);
} else {
return state;
}
}
} else if (state == 10) {
if (keys & 4) {
state = 1;
backing.gotoAndStop(1);
} else if (keys & 2) {
return 10;
} else if (keys & 1) {
return 9;
}
} else if (state == 11) {
if (keys & 1) {
state = 1;
backing.gotoAndStop(1)
}
} else if (state == 12) {
if (keys & 1) {
SelectionMemory.sHandler.MusicPlay.stop();
var bb:int = 0;
if (musVal <= 11 && musVal > 0) {
bb = 99;
}
SelectionMemory.sHandler.MusicPlay = Sound(SelectionMemory.sHandler.entirety[musVal]).play(0, bb);
SelectionMemory.sHandler.MPL = Sound(SelectionMemory.sHandler.entirety[musVal]).length;
playing = true;
} else if (keys & 2) {
SelectionMemory.sHandler.MusicPlay.stop();
}
if (keys & 64) {
musVal -= 1;
if (musVal < 0) { musVal = SelectionMemory.sHandler.entirety.length - 1; }
backing.ttitle.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).title;
backing.tartist.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).artist;
backing.ttrack.text = "TRACK: " + (musVal + 1) + " OF 70";
} else if (keys & 128) {
musVal += 1;
if (musVal >= SelectionMemory.sHandler.entirety.length) { musVal = 0; }
backing.ttitle.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).title;
backing.tartist.text = MusicArray(SelectionMemory.sHandler.entiretyTEXT[musVal]).artist;
backing.ttrack.text = "TRACK: " + (musVal + 1) + " OF 70";
}
if (playing) {
backing.tpercent.text = "[" + Math.round(100 * (SelectionMemory.sHandler.MusicPlay.position / SelectionMemory.sHandler.MPL)) + "%]";
}
if (keys & 256) {
SelectionMemory.sHandler.MusicPlay.stop();
SelectionMemory.sHandler.MusicPlay.removeEventListener(Event.SOUND_COMPLETE, soundEnd);
state = 1;
backing.gotoAndStop(1);
}
}
return 0;
}
private function soundEnd(e:Event):void {
playing = false;
backing.tpercent.text = "[0%]";
}
}
}