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Monogamy.as
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Monogamy.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class Monogamy extends PlumbCore {
private var health:int;
private var bricks:Array;
public var explosions:Array;
private var scars:Array;
public function Monogamy(parent:DisplayObjectContainer, pX:int, pY:int, BR:Boolean = false) {
super(parent, pX, pY);
if (BR) {
icon = new brickwallBR();
} else {
icon = new brickwall();
}
icon.x = pX;
icon.y = pY;
bricks = [];
explosions = [];
scars = [];
_parent.addChild(icon);
health = 80;
}
public override function cleanUp():void {
for each(var U:Brick in bricks) {
U.cleanUp();
}
for each(var E:Explosion in explosions) {
E.cleanUp();
}
for each(var S:MovieClip in scars) {
_parent.removeChild(S);
}
bricks = [];
explosions = [];
scars = [];
_parent.removeChild(icon);
icon = null;
}
public override function update(player:MovieClip = null, harpoons:Array = null, keys:uint = 0, click:Boolean = false, angee:Number = 0):int {
var willPlayerHurt:int = 0;
for each(var i:Harpoon in harpoons) {
if (icon.hitTestObject(i.iconGet())) {
health -= 1;
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.pistol.play();
}
var brick:Brick = new Brick(_parent, i.iconGet().x, i.iconGet().y);
var wc:MovieClip = new wcrack();
wc.gotoAndStop(Math.ceil(Math.random() * 5));
wc.x = i.iconGet().x + 10 + 30 * Math.random();
wc.y = i.iconGet().y;
_parent.addChild(wc);
scars.push(wc);
bricks.push(brick);
i.removeMeFromThisWorld();
break;
}
}
if (health <= 0) {
destroy = true;
}
for each(var bb:Brick in bricks) {
var damparse:int = bb.update(player, harpoons);
willPlayerHurt += (damparse & 1);
if (damparse & 2) {
var e:Explosion = new Explosion(_parent, bb.getPos().x, bb.getPos().y, true);
explosions.push(e);
}
if (bb.destroyMe()) {
var rom:int = bricks.indexOf(bb);
bricks.splice(rom, 1);
bb.cleanUp();
}
}
return willPlayerHurt;
}
}
}