-
Notifications
You must be signed in to change notification settings - Fork 0
/
NublyBlood.as
62 lines (58 loc) · 1.82 KB
/
NublyBlood.as
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class NublyBlood {
private var _parent:DisplayObjectContainer;
private var icon:MovieClip;
private var rot:int;
private var vel:Number;
public function NublyBlood(bg:DisplayObjectContainer, pX:int, pY:int, ang:int, power:int) {
_parent = bg;
icon = new blood();
icon.gotoAndStop(Math.ceil(Math.random() * 27));
icon.x = pX;
icon.y = pY;
rot = ang - (power * 2) + (power * 4) * Math.random();
icon.rotation = rot;
_parent.addChild(icon);
vel = 4 * power * Math.random();
}
public function cleanUp():void {
_parent.removeChild(icon);
icon = null;
}
public function scrollX(a:Number):void {
icon.x += a;
}
public function scrollY(a:Number):void {
icon.y += a;
}
public function update():void {
if (vel > 0) {
icon.x += vel * Math.cos((rot + 90) * Math.PI / 180);
icon.y += vel * Math.sin((rot + 90) * Math.PI / 180);
vel *= 0.5;
if (vel < 0.1) {
vel = 0;
}
}
}
}
}