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QuestionLaser.as
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QuestionLaser.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.geom.Point;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class QuestionLaser extends PlumbCore {
private var angle:Number;
public function QuestionLaser(parent:DisplayObjectContainer, pX:int, pY:int, ang:Number) {
super(parent, pX, pY);
icon = new question();
icon.x = pX;
icon.y = pY;
icon.scaleX = 0.5;
icon.scaleY = 0.2;
angle = ang;
icon.rotation = angle;
_parent.addChild(icon);
}
public override function update(player:MovieClip = null, harpoons:Array = null, keys:uint = 0, click:Boolean = false, angee:Number = 0):int {
icon.x += 5 * Math.cos(angle * Math.PI / 180);
icon.y += 5 * Math.sin(angle * Math.PI / 180);
if (icon.hitTestObject(player)) {
destroy = true;
return 1;
}
for each(var i:Harpoon in harpoons) {
if (icon.hitTestObject(i.iconGet())) {
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.blood.play();
}
i.removeMeFromThisWorld();
break;
}
}
return 0;
}
}
}