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SelectionMemory.as
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SelectionMemory.as
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package {
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class SelectionMemory {
public static var sHandler:SoundHandler;
public static var ScrollerLevels:Array = [1, 2, 3, 4, 5];
public static var ShooterLevels:Array = [1, 2, 3, 4, 5, 6, 7, 8];
public static var PlumberLevels:Array = [1, 2, 3, 4, 5, 6];
public static var WriterLevels:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
public static var gamesPlayed:Array = [];
public static var poster:int = 0;
public static var day:int = 1;
public static var space:Space;
public static var endShipQuotes:Array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15];
public static var dayPlacardSlogans:Array = [1, 2, 3 , 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19];
public static var diaryEntries:Array = [1, 2, 3, 4, 5, 6, 7, 8];
public static var sound:Boolean = true;
public static var quality:int = 1;
public static var soundOff:Boolean = false;
public function SelectionMemory() { }
}
}