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SmokeBlaster.as
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SmokeBlaster.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class SmokeBlaster {
private var smokes:Array;
private var pX:int;
private var pY:int;
private var pW:int;
private var pH:int;
private var _parent:DisplayObjectContainer
public function SmokeBlaster(parent:DisplayObjectContainer, x:int, y:int, w:int, h:int) {
_parent = parent;
pX = x;
pY = y;
pW = w;
pH = h;
smokes = [];
}
public function cleanUp():void {
for each(var s:MovieClip in smokes) {
_parent.removeChild(s);
s = null;
}
smokes = [];
pX = 0;
pY = 0;
pW = 0;
pH = 0;
}
public function update():void {
if (Math.random() > 0.75) {
var smokeBall:MovieClip = new smokeCloud();
smokeBall.x = pX - pW / 2 + Math.random() * pW;
smokeBall.y = pY - pH / 2 + Math.random() * pH;
_parent.addChild(smokeBall);
smokes.push(smokeBall);
}
}
}
}