This is a physics simulation devloped using Verlet intergration., Verlet integration is a numerical method used to integrate Newton's equations of motion. For more information on Verlet Intergration: https://en.wikipedia.org/wiki/Verlet_integration.
Using the hotbar at the top of the screen users can choose different options to create different structures using points and connecting points together. -Use the hot bar too select the diffrent tools, Use Right Click too make a point unmoveable
Added Box coliders that particles can interact and bounce off of. Too create a box select the addbox button and click where you want the TOP LEFT corner of the box to be and then click where you want the BOTTOM RIGHT corner to be.
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Coded in Pyhton with Pygame for rendering and input.