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Makefile
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Makefile
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SHELL := /bin/bash
# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = $(GBDK_FOLDER)/
#GBCPU = gbz80
#GBDK_HOME = ../../../gbdk-2020/build/gbdk/
GBCPU = sm83
LCC = $(GBDK_HOME)bin/lcc
PNG2ASSET = $(GBDK_HOME)bin/png2asset
START_SAVE = 12
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
# Possible are: gb gbc pocket sms gg
#TARGETS = gb gbc pocket sms gg
TARGETS = gb gbc
#LIBRARIES = -Wl-llib/$(PORT)/hUGEDriver.lib
LIBRARIES =
# Configure platform specific LCC flags here:
LCCFLAGS_gb = $(LIBRARIES) -Wl-yt0xFC -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_pocket = $(LIBRARIES) -Wl-yt0xFC -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_gbc = $(LIBRARIES) -Wl-yt0xFC -Wm-yc -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_sms =
LCCFLAGS_gg =
LCCFLAGS += -Wl-g.start_save=$(START_SAVE) $(LCCFLAGS_$(EXT)) -Wm-yS # This adds the current platform specific LCC Flags
LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya16 -autobank -Wb-ext=.rel
# LCCFLAGS += -debug # Uncomment to enable debug output
# LCCFLAGS += -v # Uncomment for lcc verbose output
CFLAGS += -Iinclude -Iinclude/$(PORT) -Iinclude/$(PLAT) -I$(RESDIR) -Iobj/$(EXT)
BRANCH = $(shell git rev-parse --abbrev-ref HEAD)
VERSION = $(shell cat version)
CFLAGS += -DBRANCH=$(BRANCH) -DVERSION=$(VERSION)
# You can set the name of the ROM file here
PROJECTNAME = pxlr
# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
SRCDIR = src
SRCPORT = src/$(PORT)
SRCPLAT = src/$(PLAT)
OBJDIR = obj/$(EXT)
RESDIR = res
BINDIR = build/$(EXT)
MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
VGM_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/audio/$(PLAT)/sounds/*.vgm)))
FX_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/audio/$(PLAT)/sounds/*.sav)))
UGE_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/audio/$(PLAT)/music/*.uge)))
WAV_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/audio/$(PLAT)/waveforms/*.wav)))
SPR_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/gfx/$(EXT)/sprites/*.png)))
BKG_RES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/gfx/$(EXT)/backgrounds/*.png)))
CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(SRCPORT),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/audio/$(PLAT)/*.c))) $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/menus/*.c))) $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/overlays/*.c)))
ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.s))) $(foreach dir,$(SRCPORT),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
RESOBJ = $(VGM_RES:%.vgm=$(OBJDIR)/%.o) $(WAV_RES:%.wav=$(OBJDIR)/%.o) $(FX_RES:%.sav=$(OBJDIR)/%.o) $(UGE_RES:%.uge=$(OBJDIR)/%.o) $(SPR_RES:%.png=$(OBJDIR)/%.o) $(BKG_RES:%.png=$(OBJDIR)/%.o)
DEPENDANT = $(CSOURCES:%.c=$(OBJDIR)/%.o)
# Builds all targets sequentially
all: $(TARGETS)
# Dependencies
DEPS = $(DEPENDANT:%.o=%.d)
-include $(DEPS)
.SECONDEXPANSION:
$(OBJDIR)/%.c: $(RESDIR)/audio/$(PLAT)/sounds/%.vgm $$(wildcard $(RESDIR)/audio/$(PLAT)/sounds/%.vgm.meta)
python utils/vgm2data.py -5 -w -3 -d 4 -b 255 `cat <$<.meta 2>/dev/null` -o $@ $<
.SECONDEXPANSION:
$(OBJDIR)/%.c: $(RESDIR)/audio/$(PLAT)/sounds/%.sav $$(wildcard $(RESDIR)/audio/$(PLAT)/sounds/%.sav.meta)
python utils/fxhammer2data.py -d 4 -c -b 255 `cat <$<.meta 2>/dev/null` -o $@ $<
$(OBJDIR)/%.c: $(RESDIR)/audio/$(PLAT)/music/%.uge
utils/uge2source $< -b 255 $(basename $(notdir $<)) $@
$(OBJDIR)/%.c: $(RESDIR)/audio/$(PLAT)/waveforms/%.wav
python utils/wav2data.py -b 255 -o $@ $<
$(OBJDIR)/%.o: $(RESDIR)/audio/$(PLAT)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
.SECONDEXPANSION:
$(OBJDIR)/%.c: $(RESDIR)/gfx/$(EXT)/sprites/%.png $$(wildcard $(RESDIR)/gfx/$(EXT)/sprites/%.png.meta)
$(PNG2ASSET) $< -c $@ `cat <$<.meta 2>/dev/null` -spr8x16 -b 255
.SECONDEXPANSION:
$(OBJDIR)/%.c: $(RESDIR)/gfx/$(EXT)/backgrounds/%.png $$(wildcard $(RESDIR)/gfx/$(EXT)/backgrounds/%.png.meta)
$(PNG2ASSET) $< -c $@ -map `cat <$<.meta 2>/dev/null` -b 255
$(OBJDIR)/%.o: $(OBJDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) -Wf-MMD $(CFLAGS) $(filter -Wf-ba%, $(subst .d,-Wf-ba,$(suffix $(<:%.c=%)))) -c -o $@ $<
# Compile .c files in "src/menus/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/menus/%.c
$(LCC) -Wf-MMD $(CFLAGS) $(filter -Wf-ba%, $(subst .d,-Wf-ba,$(suffix $(<:%.c=%)))) -c -o $@ $<
# Compile .c files in "src/overlays/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/overlays/%.c
$(LCC) -Wf-MMD $(CFLAGS) $(filter -Wf-ba%, $(subst .d,-Wf-ba,$(suffix $(<:%.c=%)))) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/<platform>/" to .o object files
$(OBJDIR)/%.o: $(SRCPLAT)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/<platform>/" to .o object files
$(OBJDIR)/%.o: $(SRCPLAT)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/<target>/" to .o object files
$(OBJDIR)/%.o: $(SRCPORT)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/<target>/" to .o object files
$(OBJDIR)/%.o: $(SRCPORT)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Link the compiled object files into a .gb ROM file
$(BINS): $(RESOBJ) $(OBJS)
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $^
@cp assets/pxlr.sav $(BINDIR)/pxlr.sav
clean:
@echo Cleaning
@for target in $(TARGETS); do \
$(MAKE) $$target-clean; \
done
# Include available build targets
include Makefile.targets
# create necessary directories after Makefile is parsed but before build
# info prevents the command from being pasted into the makefile
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
$(info $(shell mkdir -p $(MKDIRS)))
endif