Double Float Percision Completed #33
Valinakova
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This is indeed good news. Now all that is missing is allowing a scene in a 64bit doubles world to be rendered down to a 32bit representation for the GPU IIRC. This may be possible to do in GDScript using familiar techniques like origin shifting and dynamic camera clipping to improve depth buffer usage. I might give this another go using the current state of double support. The previous attempt with the then half-baked support wasn't quite successful yet. |
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Some good news.
godotengine/godot-proposals#892
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