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Moving to Mesh Shaders #613

Moving to Mesh Shaders

Moving to Mesh Shaders #613

Workflow file for this run

name: iOS
on:
push:
branches: [ "main" ]
pull_request:
workflow_dispatch:
# Config to allow vcpkg to write dependency graph to the repo
permissions:
contents: write
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
VCPKG_FEATURE_FLAGS: dependencygraph
jobs:
build:
strategy:
fail-fast: false
matrix:
toolsets: [
{host: [macOS, ARM64, self-hosted], preset: arm64-ios-ninja-llvm},
# Not doing iOS xcode builds until we can figure out signing
#{host: [macOS, ARM64, self-hosted], preset: arm64-ios-xcode-llvm},
]
name: ${{matrix.toolsets.preset}} on ${{matrix.toolsets.host[0]}}
runs-on: ${{matrix.toolsets.host}}
steps:
- uses: actions/checkout@v4
- name: Configure
run: cmake --preset ${{matrix.toolsets.preset}} -DTB_COOK_ASSETS=OFF
- name: Build Debug
run: cmake --build --preset debug-${{matrix.toolsets.preset}}
- name: Build RelWithDebInfo
run: cmake --build --preset relwithdebinfo-${{matrix.toolsets.preset}}
- name: Build Release
run: cmake --build --preset release-${{matrix.toolsets.preset}}
- name: Update Github Dependency Graph
run: vcpkg install --dry-run --x-wait-for-lock