Moving to Mesh Shaders #613
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name: iOS | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
workflow_dispatch: | |
# Config to allow vcpkg to write dependency graph to the repo | |
permissions: | |
contents: write | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
VCPKG_FEATURE_FLAGS: dependencygraph | |
jobs: | |
build: | |
strategy: | |
fail-fast: false | |
matrix: | |
toolsets: [ | |
{host: [macOS, ARM64, self-hosted], preset: arm64-ios-ninja-llvm}, | |
# Not doing iOS xcode builds until we can figure out signing | |
#{host: [macOS, ARM64, self-hosted], preset: arm64-ios-xcode-llvm}, | |
] | |
name: ${{matrix.toolsets.preset}} on ${{matrix.toolsets.host[0]}} | |
runs-on: ${{matrix.toolsets.host}} | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Configure | |
run: cmake --preset ${{matrix.toolsets.preset}} -DTB_COOK_ASSETS=OFF | |
- name: Build Debug | |
run: cmake --build --preset debug-${{matrix.toolsets.preset}} | |
- name: Build RelWithDebInfo | |
run: cmake --build --preset relwithdebinfo-${{matrix.toolsets.preset}} | |
- name: Build Release | |
run: cmake --build --preset release-${{matrix.toolsets.preset}} | |
- name: Update Github Dependency Graph | |
run: vcpkg install --dry-run --x-wait-for-lock | |