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ChangeLog
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05/12/2012:
Archfile (3):
levels: new e3m6 from Archfile
levels: new E2M8 from Archfile
sprites: TROO[N-U] imp gib frames from Archfile
Brett "Mechadon" Harrell (1):
levels: two new FreeDM maps from Mechadon
Catoptromancy (8):
levels: map24 update, reset symlink
patches: improved camo4 / camo5 / dirbri1 (plutonia)
levels: new FreeDM maps: 21-23
levels: fixes for dm{07,10,11,15} from Catoptromancy
levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
levels: fixes for dm{12,13,14,16,17} from Catoptromancy
levels: map12: co-op fix: red door is now D1 stay
sprites: reduce height of cyberdemon corpse
Fredrik Johansson (2):
sprites: green cross medikit from Fredrik
sprites: green cross stimpak from Fredrik
Miguel Suarez Gomez (1):
levels: new E1M5 from Z0k
Mike Swanson (2):
Merge branch 'master', remote branch 'rjy/pu'
levels: replace map24 with e2m2
Mithran Denizen (1):
sprites: new plasma gun pickup from Mithran Denizen
Protox (5):
levels: new dm27 from Protox
levels: updated dm02 from Protox
levels: updated E1M9 from Protox
levels: completed E1M9 from Protox
levels: E2M4: fix lift behind red door
RjY (31):
map02: use floor light transfer under exit sign (BondEar)
Revert "levels: remove map19, many errors with boom"
levels: e3m6: fixes
CREDITS: add Archfile
textures: fix Doom1 skies
levels: e2m8 fixes
CREDITS: Wesley Johnson and Ulises "Urric Hammersong" Lozano
CREDITS: field consistency fixes
sprites: move the berserk box up out of the floor (Catoptromancy)
musics: relink d_inter, d_bunny (Catoptromancy)
musics: remove unknown links
buildcfg: remove a huge block of dead code
Sharewarendectomy
flats: buildcfg: remove many duplicate entries (Sodaholic)
levels: remove spurious D_E3M4 lump from e4m1.wad
buildcfg: remove some unnecessary #ifdef ULTDOOMs
buildcfg: use real sprites in FreeDM iwad
levels: un-coop-dm-ify dm{02,03,09,13,14}
Revert "patches: FreeDM a few small patches from Ralphis"
levels: map03: trivial fixes
levels: map03: trivial fixes (again)
CREDITS: update Fredrik's info (from http://fredrikj.net/)
Makefile: omit building monster placeholder sprites
E2M1: improve METAL1 alignment around sector 108 (BondEar)
levels: E1M2: change flat around ceiling computers (Protox)
levels: E1M2: fix texture alignment on window opposite blue door
patches: apply x offset to M_GD{HIGH,LOW} (shadow1013)
.gitignore: ignore Yadex backup files (*.bak)
levels: dm02: stop using GRAY4 as a two-sided middle texture
levels: e1m1: fix texture alignment on exit switch
sprites: tidy up unused revenant sprites and symlinks
SgtCrispy (2):
levels: reworked map03 from SgtCrispy
levels: map03: update from SgtCrispy
Simon Howard (27):
levels: dm{02,03,09,14,15} updated for vanilla compatibility
lumps: DEHACKED
docs: Minor spelling fixes.
textures: Fix STEP1-3 textures in Doom 1.
genmidi: Add Python code for reading OPL instruments.
genmidi: Move GENMIDI C code to subdirectory.
genmidi: Add dumped instrument patches.
genmidi: Add config file for GENMIDI builder.
genmidi: Add constants for MIDI notes.
genmidi: Add copyright headers to Python files.
genmidi: Add .pyc files to .gitignore.
genmidi: Add option for note offset.
genmidi: Add script to make GENMIDI lump.
genmidi: Hook GENMIDI script into build.
genmidi: Improve GENMIDI Makefile build.
genmidi: Add a2i-sbi conversion script.
genmidi: Add README for instrument editing.
genmidi: Add .gitignore file.
genmidi: Split off GENMIDI code into separate file.
genmidi: Add GENMIDI dump script.
genmidi: Output fixed_note as constant value.
genmidi: Add some missing percussion instruments.
genmidi: Detect null instruments when dumping.
genmidi: Import remaining horncomposer changes.
genmidi: Pedantic fix to README
genmidi: Fix waveform warnings for some instruments.
dmxgus: Add first attempt at GUS config.
Sodaholic (18):
sprites: new pool of blood from Sodaholic
sprites: updated berserk/medikit/stimpack from Sodaholic
sounds: new dspunch from Sodaholic
sprites: updated medikit, new stimpack/berserk from Sodaholic
sprites: red version of berserk box from Sodaholic
sprites: dark red berserk box from Sodaholic
sprites: updated green medikit/stimpack from Sodaholic
graphics: new skill level strings from Sodaholic
sprites: fix TROO* alignment when flipped (Sodaholic)
sprites: new Keen cat replacement from Sodaholic
sounds: those accompanying Keen replacement, from Sodaholic
sprites: imp/caco fireballs from Sodaholic
graphics: STBAR: updated ammo counter labels from Sodaholic
flats: FLAT10: remove spurious red pixels (Sodaholic)
sounds: speed up blazing door sounds (Sodaholic)
sounds: new imp claw sound from Sodaholic
sounds: new demon sounds from Sodaholic
sounds: new chainsaw sounds from Sodaholic
Wesley D. Johnson (7):
levels: map09 revision 7 (Feb 3, 2011)
levels: map13 revision 2.2 (Feb 6, 2011)
sprites: resized revenant from Wesley Johnson
levels: map09 revision 10 (Jan 4, 2012)
levels: map13 revision 2.5 (Mar 18, 2012)
sprites: new pain elemental from Wesley Johnson
levels: map13 revision 2.6 (May 11, 2012)
Z86 (2):
sprites: new weapon pickups from Z86
sprites: edited 4-shells pickup from Z86
nivha & hex11 (1):
levels: new dm28.wad by nivha and hex11
skib (1):
levels: FreeDM map from skib
01/22/2011
Andrew Rehberger (1):
levels: new e2m2 map
Catoptromancy (9):
levels: Updated map27
fixed texture1, thanks hawkwind
levels: fix various issues in maps
map29: more health and ammo
patches: fix mc* textures
levels: fixes to map04 and map06
levels: map11 and map20 fixes
levels: fixed map21 and map22
lumps: Recorded new demos
Matthew Cibulas (2):
sounds: change oof and death sounds
sounds: new dspo*, dspunch, dsslop
Miguel Suarez Gomez (1):
levels: map15 and map28 updates
Mike Swanson (7):
Change example commit in README and fix formatting in asciidoc.
buildcfg.txt: Make M_EPISOD appear in doom2.wad
levels: forgot to ZenNode the previous commit
sounds: convert fdoof.wav to proper format
COPYING: add 2010 to the years
levels: updated map09, new e4m2 from GhostlyDeath, replaced map24
RjY (2):
levels: fix missing texture on map09
buildcfg: include correct demos for each iwad
Simon Howard (1):
build: Update Python scripts to work with Python 3.
09/15/2010
Benjamin Debski (1):
levels: New map19, replacing the old one
Blackjar72 (1):
music: add a new d_victor song
Catoptromancy (60):
patches: Add many patches for Plutonia support
patches: fix sky[23][abcd] dimensions
patches: delete camo[23], add brick1, brown2, mosrok2
patches: New tile that fits in Plutonia-style better
levels: Improved MAP10 and MAP31
levels: map05 and map07 fixes
buildcfg.txt: fix boom 2.02 compatibility
textures/combined.txt: fix Boom 2.02 compatibility
map11: Change hangning body in sector 24 to non-blocking type
map31: Tons of bug fixes
map10: move the switch people keep complaining about
sounds: new circular saw sounds, weapon is no longer silent
sounds: new DSRADIO effect
levels: new e2m4
lumps: New demo1 demonstrating how to open a door
textures: combined.txt complete Plutonia support
map18: switch in outhouse is now a slow remote door
e1m7: fix player starts
map29: fix duplicate player 5 start
patches: All TNT: Evilution patches
patches: Fix patches that crash the game
patches: more fixes and a new buildcfg.txt
patches: rename dogpanl to doglpanl
combined.txt: Complete TNT: Evilution support
combined.txt: Alphabetize and label TNT section
levels: brand new map19, first level to utilize Plutonia textures
map23: Make the level beatable and not a trap
levels: Brand new e3m2 level.
sounds: bunch of new sounds
e3m2: Add a version with nodes
sounds: fixed sounds
levels: bunches of fixes
map24: make it a bit more sane
combined.txt: three tex1 fixes
combined.txt: Fix a switch alignment
lumps: New demo1, 2, and 3 lmps for both Doom 2 and Ultimate Doom
levels: new map31 build
Fixed music in boom202
levels: Updated E2M4
UltFreedoom music is boom202-compatible now
Fixed music in UFD for boom202
graphics: UFD endpics
textures: Sorted scripts, fixed missing textures
sprites: scaled SSG larger
status: updated status lists
sprites: new archvile placeholder
levels: updated e2m4
status: more updated status pages
status: music status updated
levels: New map13 by wesley
musics: lots of music by Jute
levels: finished map13 by Wesley
musics: Music by jute
levels: updated wesley map13
musics: wastedjamacan music and more links
musics: The rest of Jute's music
levels: New map09 by Wesley
patches: FreeDM a few small patches from Ralphis
levels: update map12
levels: updated map24
Claude A. Freeman (2):
sounds: new imp fireball effect
sounds: add imp fireball hit sound
Colin Kelly (1):
sounds: new dscybsit
Delano Cuzucoli (1):
sprites: new hanging body sprites
Eric Baker (1):
sounds: new SS death and alert sound effects
G. Wessner (1):
sounds: New dscacsit; move old one to dspesit
GhostlyDeath (1):
Musics: New music
Jon Dowland (1):
use Over as compose argument for dummy sprites
Mark McGill-Smith (1):
musics: new tracks by TheMisterCat, pending final placement
Miguel Suarez Gomez (7):
levels: new map15
levels: map15 fix
levels: map15 fixes
levels: Brand new map28 level.
levels: new map28 build
levels: map28 update
levels: map15 and map28 updates
Mike Swanson (26):
graphics: Add raw font files back to the tree
map25: various fixes; thanks anonymous bug reporter
map10: various fixes; thanks anonymous bug reporter
map13: fix exiting the level; thanks anonymous bug reporter
textures: fix wall texs for consistency; thanks anonymous bug reporter
patches: swap sw2s[01] and rw48_[24]; thanks hawkwind for the tip!
Replace reasoning of `git commit -s` in the README
various: remove files with unnnecessary executable bits
musics: DANGER WILL ROBINSON, COPYRIGHTED MUSIC
Merge branch 'v0.6.4'
COPYING: Turned my calendar, found out it's 2009 already
titlepic: Make the ultimate target have its own title
patches: Remove placeholder.gif symlink
CREDITS: Update for GhostlyDeath
CREDITS: Add RottKing
CREDITS: Add Bank
sounds: remove catoptromancy/dscybsit.wav
buildcfg: put a Cyberdemon sound into the doom.wad target
Makefile: add doc target to make pretty HTML-ized versions of documents
doc/graphics: Change to shorter URL.
levels: remove MAP32, it will be built with the dummy level instead
levels: fix map09 symlink
remove a backup file that got included by mistake
levels: remove map19, many errors with boom
FreeDM: add a FREEDM lump for source port detection
Tag v0.7-rc1 and add lumps/freedm.lmp to .gitignore
Patrick Kalinauskas (3):
map29: Change things and rebuilt nodes
map05: some fixes
levels: newer map27 almost done except for difficulty levels
RjY (8):
e3m8: restore symlink, remove corrupted version
e3m8: Fix three solid hanging bodies in tall sectors
buildcfg.txt: add E2M4 intermission screen title
patches: remove patches whose names clash with flats
titlepic: update .gitignore
levels: build REJECT lumps for several maps
sprites: fix hellknight rotation frames
sprites: remove unused hellknight frame BOS2C2C8
Siggi (1):
map02: Completely new map02!
Simon Howard (4):
textures: Fix up some switch textures (thanks Gez) Signed-off-by: Simon Howard <fraggle@gmail.com>
Update CREDITS, remove unused txt file. Signed-off-by: Simon Howard <fraggle@gmail.com>
BUILD-SYSTEM: rewritten document.
sprites: Add death frames for lost soul.
Svante Ekholm (3):
levels: New map10, move old map10 over the map12 slot
levels: newer map10 build
levels: updated map10
Torn (1):
levels: E3M8 recovered!
Ulises "Urric Hammersong" Lozano (1):
sprites: new cyberdemon
Wesley D. Johnson (3):
levels: updated map09 and map13
levels: new map13 build
sprites: new spider demon
cato (1):
levels: Updated map13 by Wesley
06/15/2009
Freedoom 0.6.4. Removing illegally copied music from the repository.
All of metabolist's files are removed, there are no further changes in
this release (holding off all other changes until some higher number).
01/01/2009
Freedoom 0.6.3! See git history for the full list of changes and
differences, shortlog follows:
Catoptromancy (4):
levels: fixed errors in maps
sprites: added new Hell Knight and Pain Elemental sprites
lumps: Add demo1
e1m2: Fix to be fully compatible in doom1.wad
Jon Dowland (2):
silence colormap.py
quieten deutex
Mike Swanson (11):
Added .gitignore files
titlepic: version from `git describe` if available
Documentation: rewrote most of README, reformatted COPYING
wadinfo-builder.pl: change license to BSD
lumps/genmidi: Update OpenBSD-derived code to newer license
Add copyrights, remove latest/ directory
Change website URL in documents
README: Clarify the usage of Boom 2.02
buildcfg: Separate demos to specific IWAD targets
README: Fix 50% of the TODO sections :-)
VERSION: Bump to 0.6.3
RjY (17):
Add doom.wad object target
Add makefile section to build doom.wad
Build wadinfo_ult.txt, needed by udoom iwad target
Remove levels/e3m8.wad symlink
Update .gitignore and clean target
Define ULTDOOM when building wadinfo and texture1 for udoom
Include doom pnames in buildcfg.txt when ULTDOOM is defined
Add SKY4 to Ultimate Doom build
Add acc_e2m2 as E1M2
Minor fixes to acc's E1M2
Add acc to CREDITS
Shareware-compatible version of acc_e2m2 from Catoptromancy
acc_e2m2: rebuild REJECT
Add URL to ENDOOM
Add Catoptromancy's ENDOOM lump instead
Add free-fun.wad by Siggi and link it as map32
Add Siggi to CREDITS
Simon Howard (17):
Change build to use simplecpp for preprocessing, as this does not munge
Convert makepkgs script to Python.
Convert extract-pnames script to Python.
Convert sanity-check script to Python.
Convert wadinfo-builder script to Python.
Convert simplecpp script to Python.
Move scripts that are part of the build system into scripts/.
Merge branch 'master' of git://git.savannah.nongnu.org/freedoom
Convert colormap.py to Python.
Fix Makefile.
Convert playpal generator script to Python.
Minor fix to wadinfo-builder script.
Fix Makefile dist: .pl -> .py
Fix colormap script: leftover debugging code meant that all colormaps were at the same level.
wadinfo-builder: Convert assignment overrides to lower case.
Merge branch 'master' of git://git.savannah.nongnu.org/freedoom
README: Add some initial level design guidelines.
14/03/2008
Fixes to MAP14 by The Green Herring.
13/03/2008
Fixed MAP18 from Catoptromancy.
12/03/2008
New sound by CSonicGo; map various sound sfx to empty slots.
05/03/2008
Include all patches in all IWADS, to prevent crashes with WADs that use custom
TEXTURE1 lumps. Also, take this opportunity to fix some long-standing bug
issues in MAP10 and MAP18. Improve MAP02 (remove secret exit switch); add an
exit switch to the unfinished MAP12; add a new MAP14. Tweaked MAP05 to prevent
an area you can get stuck in, courtesy of Catoptromancy.
27/02/2008
add sounds/nthompson - replacement rocket launch and explosion.
24/02/2008
Replace texture definitions in combined.txt with new ones, created in a
cleanroom environment (see tools/cleanroom).
Freedoom 0.6-rc2 tagged in subversion.
21/01/2008
Updated map24 from catoptromancy
14/01/2008
Remove some of WildWeasel's sound effects, see
<http://www.doomworld.com/vb/freedoom/42189-fair-use-confession/>
03/01/2008
Freedoom 0.6-rc1 tagged in subversion.
21/08/2006
Freedoom 0.5 released.
aggregation of changes in the SVN log to date:
* new sprites:
* sg; thanks Gargoylol
* ssg, rl, plasma; thanks Fredrik
* revenant, thanks Gargoylol
* WIP Baron, thanks Lokito
* barrel sprites from Fredrik
* New sprite placeholders:
* map revenant fireball sprite frames to others
* Use the AOD skeleton as a "not done yet" sprite
* map arch-vile to this
* map cyberdemon to this
* generate HK, PE, Mastermind placeholders using
baron, caco, arachnotron respectively
* Level tweaks:
* E1M1: fix lights in DM corridor (jond)
* E1M3: misc updates (fraggle)
* E1M4: remove berserk (crashes game) (jond)
* MAP01: rotate last section 90 degrees (jond)
* MAP02: more space in column-room (jond)
* New sounds:
* mancubus pain; thanks David Lawrence
* dsbarexp, dspistol, dsrlaunc; thanks Gargoylol
* Many updated flats/patches from Fredrik
* add colormaps to freedoom_graphics.wad (jond)
* lots of build system tweaks (jond, fraggle)
* new packages added to release:
* distribute freedm with freedoom
* distribute source archive snapshot
15/08/2006
new chaingun from fredrik
25/06/2006
new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
03/03/2006
replaced GLASS* textures with 64px wide equivalents
adjusts TEXTURE1 lumps accordingly
re-enabled GLASS* textures on E1M1
0.4.1 released
27/12/2005
updated e1m1,e1m8 (bugfixes: jond)
various textures and flats added to DOOM build
0.4 released
23/12/2005
updated e1m1 from jond
mfademap (lump) from jond
build ulatest.wad: latest.wad for ultimate doom
fix ppmcaption -> ./ppmcaption for titlepic
map04 from macro11_1
new stf* graphics from scuba steve
new sound dssgtatk (demon bite) from gargoylol
new sound dsslop from jond
new sound dsclaw from joed
new sound dsmandth from gargoylol + jond
24/12/2004
e2m1 from shadowrunner
changed dummy sound file to be an empty sound rather than a beep
removed mancubus sound effects
updated chaingun from cheapalert
22/12/2004
completed map01 from spaceforce
completed map03 from sgtcrispy
new chaingun from cheapalert
07/02/2004
Added hires flats from tony: mflr8_2, flat19, flat5_3, floor4_8,
floor6_[12], flat1, mflr8_3, rrock{03,09,20}
Added archvile sounds from hyena
dsbosdth sound from beefstupid
12/01/2004
added dsstnmov sound from isle
07/01/2004
tgrn, tblu (green, blue torches) replacements from godcells
updated e3m1 from sargebaldy
31/12/2003
Updated map03 from sgtcrispy
e1m8 from godcells
tred (red torch) replacement from godcells
10/12/2003
Add map22 from boris(tarin)
Rebuild all levels in ZenNode to fix rendering bugs under legacy
4/12/2003
Added missing multiplayer starts to dummy level
Fixed map10 door not opening (bug #820880)
28/10/2003
Add new status bar face from kinkyfriend
19/10/2003
Fix dsskeswg sound effect which was named dskeswg.wav
Fix inconsistencies in status files
9/10/2003
Fix missing imp explosion death sprites (dummy). To stop crashes
under legacy.
22/8/2003
e1m3 update from fraggle
27/8/2003
Chaingun sergeant replacement from geekmarine
21/8/2003
e3m1 from sargebaldy
10/8/2003
The ChangeLog is now in reverse chronological order.
8/8/2003
The FREEDOOM lump now contains the current version. Modified the
TITLEPIC screen to display the latest version also. Shuffled textures
around so that the shareware build now works. Added missing graphic
lumps for Doom I intermission screens ("YOU ARE HERE", etc)
7/8/2003
Add fsku(floating skull rock) sprite from ajapted
Updated e1m4, e1m6 from geekmarine
28/7/2003
sswv (wolfenstein/sailor) sprite from ajapted
13/7/2003
Finished e1m4 from geekmarine
In dev e1m6 from geekmarine
Column sprites from ajapted (COL[123456])
POL3, SMT2 sprites from ajapted
21/6/2003
Added hires textures from railgunner:
flats: ceil4_2 floor6_2
patches: w46_37 w46_38 w46_39
10/6/2003
Modified build system to build "latest.wad", which contains all the
stuff added since the last release.
Added Jon Rimmer's RMS head boss brain sprite.
Added Silverwyverns new sky backdrop (sky3)
Added david_a's sprites (pob1, brs1)
26/4/2003
mancubus fireball (manf) from espi
16/4/2003
v0.1 release
4/4/2003
fixed map05 not linked in
3/4/2003
e3m8 from torn
30/3/2003
updated e1m4 from geekmarine
bfg sound effects from julian
map05 update from amarande
dsoof, dsnoway sounds from wildweasel
map10 update from archvile46
24/3/2003
updated tech column from mouse
21/3/2003
arachnotron replacement from mouse
tech column (elec) replacement from mouse
9/3/2003
chaingun pickup sprite from fraggle
8/3/2003
added ssg replacement from scubasteve (yay!)
chainsaw pickup sprite from ravage
26/2/2003
fist replacement from scubasteve
20/2/2003
updated pistol from scubasteve
18/2/2003
added new pistol from scubasteve
31/1/2003
fixed map02 from tarin
added map12 from wildman
21/1/2003
finished map02 from tarin
11/12/2002
added map23 from submerge
ceil3_[3456] replacements from espi
dsswtchn, dsswtchx, dsshotgn replacements from wildweasel
9/11/2002
created CREDITS file (contributors page is now autogenerated from this)
removed dead levels - map04, map12 (assigned but undeveloped)
updated map25 from cyb
added dummy demo lumps for iwad build
touched up the shotgun guy sprites a bit - fraggle
8/11/2002
fixed lost soul flying backwards (thanks enjay)
6/11/2002
demon replacement from scubasteve
dskeen{pn,dt} from hyena
4/11/2002
fix dssgcock, dswpnup (thanks isle)
30/10/2002
map10 update from archvile46
agb128_1 hires texture from darkstalker
22/10/2002
final map26 from torn
final map26 from torn (REALLY final this time, for real honest)
16/10/2002
map26 update from torn
add fredriks new bfg replacement (sorry about the delay)
colorised fredriks old skag projectile blue and added it in (fraggle)
14/10/2002
in dev map27 from bastetfurry
in dev map26 from torn
11/10/2002
boscub sound from bloodshedder
9/10/2002
map13 from lurker
sgcock and wpnup sound effects from bloodshedder
27/9/2002
updated map03 from sgtcrispy
26/9/2002
updated map03 from sgtcrispy
19/9/2002
finished (?) map25 from cyb
finished e1m7 from archvile47
fixed missing textures from build system
sprites from fredrik (updated/replaced):
bexp, bpak, clip, pmap, shel, shot, suit
replacement nukage[123] flats from fredrik
13/9/2002
added halluc.mid from woolie wool to musics/woolie
9/9/2002
Freedoom back up on sourceforge. Thanks to the SourceForge guys for
hosting freedoom, especially as it is not the kind of project they
usually host (normal sourceforge policy is to reject projects of this
kind).
.wad files in wads/ download directory have been made unreadable;
please download the compressed .wad.gz files.
added graphics/titlepic/output.png as a png converted copy of the
output titlepic file; this allows viewing it from your web browser.
20/8/2002
e1m7 in dev map from archvile46
map25 in dev update from cyb
e4m1 in dev update from nb_nmare
d_e1m5 music from ralphis
14/8/2002
e4m1 from nb_nmare
updated comp04_[56] patches from nb_nmare
updated textures from fredrik: bcrate[lmr]1, gcrate[lmr]1, sgcrate2,
sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
sw18_[57], sw19_[1234], vgcrate1, wall05_2
13/8/2002
updated patches from fredrik: rp1_[12], rp2_[1234], rw10_[1234], rw25_[1234]
rw38_3, support2, tp2_[12], tp3_[12], tp5_[1234], tp7_[12],
w113_[123], wall02_[123], wall62_[12]
updated e1m1 from jon^d
updated map25 from cyb
updated textures from nb_nmare: rw37_[1234], rw39_1
4/8/2002
Fixed the view map script (Thanks ari)
submitted a story for doom episode 1
- Jon
e1m4 in dev map from geekmarine
map31 in dev from oblivion
pol2 sprite replacement from geekmarine
forwarded 6 hires textures from the hires project:
floor6_[12], mflr8_[24], rrock19, rrock20
---------- part of changelog missing --------
updated e1m4 from geekmarine
2/8/2002
wall62_1 replacement from fredrik
fogmap from oblivion
map02 in progress from tarin
1/8/2002
e1m3 in progress from fraggle
e1m9 in progress from ajapted
29/7/2002
boom colormaps from cyb
bfg from twice risen (converted to sprites by railgunner)
28/7/2002
added linguicas skeleton demon sprite replacements
27/7/2002
sprites from geekmarine: cbra, pol1, pol6
d_e1m1 from ralphis (in mid format, waiting for mus conversion)
mus converted d_e1m1 from ralphis
25/7/2002
updated map25 from cyb
fixed shtgb0 y offset (thanks railgunner)
more build system cleanup (now uses a combined config file and cpp to split
it up)
23/7/2002
added waterfall textures (wfall[1-4]) from mmnpsrsoskl (dsells)
added static waterfall textures (sfall for static sfall[1-4], etc.)
at request of jon
build cleanup: removed hires_build.pl: this is now done by the makefile
only new or changed hires textures will be converted now which saves time
changed the build logging to dump all into one file (build.output) which
displays the output from make. Wrapper "build" script to run make redirecting
all output.
20/7/2002
updated patches from espi:
ag128_[12], agb128_1, cyl1_1, door15_3, door2_[135], doortrak,
rw32_[123], rw47_1, support2, t14_[35], tomw2_[12], ttall1_2,
w13_[1a], w15_[456]
updated flats:
flat2[23]
made AASTINKY 32 wide instead of 24 - this is a fix on the original.
textures are supposed to be powers of 2 in width
17/7/2002
AOD sprites from Linguica (baron and demon replacements). I am not sure
what enemies we will replace with these yet so they are not currently
linked in.
updated map18 from zigmund
14/7/2002
in progress map08 from railgunner
in progress map25 from cyb
replacement sw19_[1234] from espi for new startan (back to new startan
for testing)
11/7/2002
reverted to old startan (the new ones have been kept in
patches/espi/new_startan/)
map18 update from zigmund
replacement smbt/smgt (blue/green torches) sprites from me (fraggle)
8/7/2002
rw25_[1234] from espi
texture replacements from espi: w33_8, wall01_[123456789abc]
replacement startan (old startan are archived in patches/espi/old_startan/
- sw??_?