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BigWigs_ShadowVulne.lua
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BigWigs_ShadowVulne.lua
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assert( BigWigs, "BigWigs not found!")
-----------------------------------------------------------------------
-- Are you local?
-----------------------------------------------------------------------
local name = "ShadowVulne"
local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..name)
local timer = {
vulne = 15,
}
-----------------------------------------------------------------------
-- Localization
-----------------------------------------------------------------------
L:RegisterTranslations("enUS", function() return {
["Enable"] = true,
["Enable timers."] = true,
["ShadowVulne"] = true,
["Gives timer for Shadow Vulnerability."] = true,
["Target only"] = true,
["Only show timer for the current target."] = true,
["Show anchor"] = true,
["Show the bar anchor frame."] = true,
shadowvuln_test = "^(.+) is afflicted by Shadow Vulnerability.",
swpResist_test = "^Your Shadow Word: Pain was resisted by (.+).",
mindblast_test = "^Your Mind Blast (%a%a?)\its (.+) for",
vulneResist_test = "^Your Shadow Vulnerability was resisted by (.+).",
mindflay_test = "^Your Mind Flay was resisted by (.+).",
} end)
-----------------------------------------------------------------------
-- Module Declaration
-----------------------------------------------------------------------
BigWigsShadowVulne = BigWigs:NewModule(name)
BigWigsShadowVulne.defaultDB = {
enable = true,
currentonly = true,
}
BigWigsShadowVulne.consoleCmd = L["ShadowVulne"]
BigWigsShadowVulne.consoleOptions = {
type = "group",
name = L["ShadowVulne"],
desc = L["Gives timer for Shadow Vulnerability."],
args = {
enable = {
type = "toggle",
name = L["Enable"],
desc = L["Enable timers."],
order = 1,
get = function() return BigWigsShadowVulne.db.profile.enable end,
set = function(v) BigWigsShadowVulne.db.profile.enable = v end,
},
currentonly = {
type = "toggle",
name = L["Target only"],
desc = L["Only show timer for the current target."],
order = 2,
get = function() return BigWigsShadowVulne.db.profile.currentonly end,
set = function(v) BigWigsShadowVulne.db.profile.currentonly = v end,
},
spacer = {
type = "header",
name = " ",
order = 4,
},
anchor = {
type = "execute",
name = L["Show anchor"],
desc = L["Show the bar anchor frame."],
order = 5,
func = function() BigWigsScorchTimer:ShowAnchors() end,
},
},
}
BigWigsShadowVulne.revision = 20001
BigWigsShadowVulne.external = true
BigWigsShadowVulne.target = nil
BigWigsShadowVulne.lastResist = GetTime()
BigWigsShadowVulne.lastVictim = nil
BigWigsShadowVulne.debuffs = {}
-----------------------------------------------------------------------
-- Initialization
-----------------------------------------------------------------------
function BigWigsShadowVulne:OnEnable()
self:RegisterEvent("SpellStatus_SpellCastInstant")
self:RegisterEvent("SpellStatus_SpellCastChannelingStart")
self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE", "PlayerDamageEvents")
self:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE", "PlayerDamageEvents")
self:RegisterEvent("CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF", "PlayerDamageEvents")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
end
-----------------------------------------------------------------------
-- Event Handlers
-----------------------------------------------------------------------
function BigWigsShadowVulne:SpellStatus_SpellCastChannelingStart(sId, sName, sRank, sFullName, sCastTime)
if self.db.profile.enable then
if sName == "Mind Flay" then
local tmpTime = GetTime()-self.lastResist
if tmpTime > 0.1 then
self.lastVictim = UnitName("target");
self:ScheduleEvent("ShadowVulneDelayedBar", self.DelayedBar, 0.2, self)
--self:DebugMessage("Mind Flay - ".. self.lastVictim.." "..GetTime())
end
end
end
end
function BigWigsShadowVulne:SpellStatus_SpellCastInstant(sId, sName, sRank, sFullName, sCastTime)
if self.db.profile.enable then
if sName == "Shadow Word: Pain" then
local tmpTime = GetTime()-self.lastResist
if tmpTime > 0.1 then
self.lastVictim = UnitName("target");
self:ScheduleEvent("ShadowVulneDelayedBar", self.DelayedBar, 0.2, self)
--self:DebugMessage("Mind Flay - ".. self.lastVictim.." "..GetTime())
end
end
end
end
function BigWigsShadowVulne:PlayerDamageEvents(msg)
if self.db.profile.enable then
--local start, ending, victim = string.find(msg, L["shadowvuln_test"])
--if victim and UnitName("target") == victim then
--self:DebugMessage("Shadow vulne - ".. victim)
-- self.debuffs[victim] = GetTime()
-- BigWigsScorchTimer:StartBar(victim, timer.vulne, "Interface\\Icons\\Spell_Shadow_BlackPlague")
--end
local start, ending, _, victim = string.find(msg, L["mindblast_test"])
if victim then
--self:DebugMessage("MindBlast - ".. victim)
self.lastVictim = victim
self:ScheduleEvent("ShadowVulneDelayedBar", self.DelayedBar, 0.2, self)
end
local start, ending, victim = string.find(msg, L["vulneResist_test"])
if victim then
--self:DebugMessage("Shadow vulne resist - ".. victim.." "..GetTime())
self.lastResist = GetTime()
self:CancelScheduledEvent("ShadowVulneDelayedBar")
end
local start, ending, victim = string.find(msg, L["swpResist_test"])
if victim then
--self:DebugMessage("swp resist - ".. victim.." "..GetTime())
self.lastResist = GetTime()
self:CancelScheduledEvent("ShadowVulneDelayedBar")
end
local start, ending, victim = string.find(msg, L["mindflay_test"])
if victim then
--self:DebugMessage("mindflay resist - ".. victim.." "..GetTime())
self.lastResist = GetTime()
self:CancelScheduledEvent("ShadowVulneDelayedBar")
end
end
end
function BigWigsShadowVulne:DelayedBar()
self.debuffs[self.lastVictim] = GetTime()-0.2
BigWigsScorchTimer:StartBar(self.lastVictim, timer.vulne-0.2, "Interface\\Icons\\Spell_Shadow_BlackPlague")
end
function BigWigsShadowVulne:PLAYER_REGEN_ENABLED()
self.target = nil
BigWigsScorchTimer:StopAllBars()
self.debuffs = {}
end
function BigWigsShadowVulne:RecheckTargetChange()
local target = UnitName("target")
if target ~= self.target then
if self.db.profile.currentonly then
BigWigsScorchTimer:StopAllBars()
end
self.target = target
local victim, timeleft = self:GetTargetInfo()
if victim and timeleft and self.db.profile.enable then
BigWigsScorchTimer:StartBar(victim, timeleft, "Interface\\Icons\\Spell_Shadow_BlackPlague")
end
end
end
-- reset data if you change your target
function BigWigsShadowVulne:PLAYER_TARGET_CHANGED(msg)
if not self:IsEventScheduled("ShadowVulneReckeckTargetChange") then
self:ScheduleEvent("ShadowVulneReckeckTargetChange", self.RecheckTargetChange, 0.1, self)
end
end
-----------------------------------------------------------------------
-- Util
-----------------------------------------------------------------------
function BigWigsShadowVulne:GetTargetInfo()
for k, v in pairs(self.debuffs) do
if k == self.target then
local timeleft = timer.vulne-(GetTime() - v)
if timeleft > 0 then
return k, timeleft
end
end
end
return false
end