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Bukkit try to load biomes realy far out on startup. This cause a high ram use that can crash the server.
To avoid that crash, you can set custom_biome_enabled: true. Structures won't be placed in the right biome or generating your final world piece by piece (10 000 * 10 0000 area should be small enough). Then merge the result. It can be done by having only some of the world file in world_base/region/. First the one from 0, 0 to 20, 20, then 0, 20, 20, 40 etc. Structures, trees, etc won't be generate the same way each side of the line, so you will have some missing leaves for tree, weardly cut mineshaft etc.
I could not replicate it.
The text was updated successfully, but these errors were encountered:
Bukkit try to load biomes realy far out on startup. This cause a high ram use that can crash the server.
To avoid that crash, you can set
custom_biome_enabled: true
. Structures won't be placed in the right biome or generating your final world piece by piece (10 000 * 10 0000 area should be small enough). Then merge the result. It can be done by having only some of the world file inworld_base/region/
. First the one from 0, 0 to 20, 20, then 0, 20, 20, 40 etc. Structures, trees, etc won't be generate the same way each side of the line, so you will have some missing leaves for tree, weardly cut mineshaft etc.I could not replicate it.
The text was updated successfully, but these errors were encountered: