Releases: ICY105/Mechanization
3.0.1
3.0.0: The 1.17 Update a.k.a. the Liquid Update
The largest™ update ever to Mechanization has arrived! Featuring new progression, an expanded early game, a completely rework Gadgets module, and a bunch of cool new automation options!
Highlights include:
- Entirely new manual, with better graphics, layouts, and usability
- Reworked Energy Storage mechanics, including new Capacitors
- Completely removed all use of 'stacked crafting' by adding new Rods, Plates, and Gears as crafting items
- Added Liquid Support! Including Pipes, Tanks, and a bunch of new machines to interact with liquids.
- Added Liquid Pipes: awesome looking blocks that automatically move liquids between machines
- Added Vial: a special 'bucket' that can hold gasses, and can hold any amount of a liquid (can hold 0.1 buckets instead of exactly 1 bucket)
- Added 3 tier of Liquid Tanks that can progressively higher amounts and more types of liquids
- Added Arc Furnace, for melting resources into molten forms
- Added Casting Basin, for converting molten resources back into ingots, blocks, gears, etc.
- Added Liquid Accumulator for automatically collecting liquids from the world, cauldrons, and entities
- Added Thermoelectric Generator: generates power by mixing hot and cold liquids
- New Lightning Generator produces infinite power from lightning
- New Electric Lamp that produces light at double the distance of glowstone
- New (patent pending) Extreme Plasma Annihilator Cannon (EPAC) for obliterating your enemies- now with shotgun support
- New Energy Saber, with is definitely not a copyrighted object
- New Drill: a powerful multitool that can mine almost any block
- New Pneumatic Tubing, for all your item relocation needs
Changes from Prerelease 3:
- Balancing Changes, including a huge buff to the Thermoelectric Generator
- Updated advancements and added a bunch of new ones!
- Liquid Pipes extracting liquid can now be disabled with redstone
- Pneumatic Entry-Points can now be disabled with redstone
- Added config options, including an option to change ore gen to use 1.18 world height, and a speed setting for the Quarry
- Added deepslate versions of ores
- Fixed recipes to craft Mechanical Manual not working
- Rephrased some passages in the manual, and added some pages (I'm using a generator now which makes this easy :D )
- Some API updates
- Added warning when using an 'unlock all recipes' datapack
- Bug fixes
- Bug fixes
- Almost forgot to mention there were some bug fixes
3.0.0 Prerelease 3
Updated the Mechanical Manual
- New 'App Switching' keeps the manual under 100 pages for compatibility with spigot
- 'App Switching' also supports referencing 3rd party datapacks' manuals using the mechanical manual
- New Layout and Theme, bringing the manual up to modern standards
- You can now pin recipes to the lore of the manual item, allowing you to reference the recipe without opening the manual.
Updated Assembly
- Added Pneumatic Tube, used to link Entry and Exit Points
- Added Pneumatic Entry-Point: pulls items from containers. Only pulls items from valid output slots (doesn't pull out furnace fuel). Compatible with Mech Machines' custom GUIs.
- Added Pneumatic Exit-Point: inserts items into containers. Only inserts into valid input slots (won't insert items into the furnace output slot). Compatible with Mech Machines' custom GUIs.
- Added a new thing to that thing
3.0.0 Prerelease 2
Base:
Added rods, plates, and gears for non-metal resources (ie. diamonds)
Fixed drinking and empty vial returns a glass bottle
Fixed breaking ores spawning water
Nuclear:
Fully updated, no major changes
Gadgets:
Removed XP tank
Removed all existing tool, weapon, and armor sets
Removed existing "upgrade cards"
Removed existing plasma firearms
Added Energy Saber
- Upgradable melee weapon
- Starts with no damage, but can be upgraded with rods (ie. iron rod)
- Base weapon is unbreakable, but rods have durability
- Can be thrown a short distance forward with right click
- Dyeable
Added Drill - Upgradable Multitool that can mine any block efficiently
- Starts out slow, but can be equipped with gears (ie. iron gear)
- Base drill is unbreakable, but gears heads have durability
Added Modular Armor - Upgradable armor with shielding capacity
- Starts out with no stats, but can be equipped with plates (ie. iron plate)
- Base armor is unbreakable, but plates have durability
- Can also add gadgets to the armor for their special abilities (ie. elytra can be added to the Modular Chestplate)
- Added Rebreather: special helmet that uses power to grant water breathing. Can be used as an upgrade on the Modular Helmet.
- Added Night Vision Goggles: special helmet that uses power to grant night vision. Can be used as an upgrade on the Modular Helmet.
- Added Jetpack: special chestplate that uses power to grant flight. Can be used as an upgrade on the Modular Chestplate.
- Added Hover Boots: special boots that uses power to grant slow falling. Can be used as an upgrade on the Modular Boots.
- Added Phase Boots: special boots that uses power to allow walking through thin walls. Can be used as an upgrade on the Modular Boots.
Added Extreme Plasma Annihilator Cannon (EPAC) - A baseline model plasma firearm
- Has swappable barrel, chamber, pump, and heat sink that drastically alter how the EPAC handles
- Uses power to fire
- New Splitting Barrel (among other new attachments) turns the EPAC into a shotgun!
Tinker Table is now Tier 1 for ealier access
3.0.0 Prerelease 1
Base Module:
Added Capacitors
- Stores energy like batteries
- Significantly higher energy transfer rates than batteries
- Significantly lower energy capacity than batteries
- Sightly higher range over batteries
- Slowly leaks energy over time when above 30% capacity
- Will take energy from batteries when bellow 20% capacity, and batteries will take energy from capacitors when they are above 30% capacity (if they did not get enough energy from generators first)
Nerfed Batteries
- Significantly lowered energy transfer speeds
- Slightly reduced range
Update Vanilla Crafting to knowledge book method
- Added vanilla recipe for manual
Added raw item, raw block, plate, gear, and rod for all metal types
- Removed custom copper
- Removed 'dust' metal variants
- Removed all instances of "stacking" recipe inputs (ie. needing 2 ingots in 1 slot to craft an item)
Added Vial
- Acts like a bucket, but cannot place liquids in world
- Can hold gasses (ie. steam)
- Can hold arbitrary amounts instead of a full bucket (ie. 420L instead of exactly 1000L)
- Can drink any liquid from a vial. Have fun!
Tier 1 machines now have a coppery color scheme
Switch to item frames over armor stand and spawner based blocks for better performance
Attempt to move towards common conventions outlined in the "Minecraft Datapacks" community
Added Right/Left click icons instead of saying "Right Click"/"Left Click"
Added lore to all custom items that says they're added by Mechanization
Machines Module:
Added Liquid Tanks
- Wooden (Tier 1): holds 16 buckets, cannot hold hot liquids or gases
- Hardened (Tier 2): holds 32 buckets, can hold hot liquids
- Pressurized (Tier 3): holds 64 buckets, can hold gases
- Keeps liquid stored when broken with a wrench
Added Pipes
- Moves liquid between compatible devices
- In general, the top and bottom of a machine is for extraction and the sides are for insertion
- Uses IO tracking, so pipes can be any length without affecting performance
Added Arc Furnace
- Melts resources into liquid variants
- Also melts stone variants into lava
- Machine Upgrade: 25% faster
- Ender Upgrade: 25% increased production when melting raw metals (1.25 ingots per raw ore), can now only melt raw ores
- Nether Upgrade: 25% increased efficiency melting stone into lava, can now only produce lava
Added Casting Basin
- Turns liquid resources into nuggets, ingots, blocks, rods, plates, and gears
- Machine Upgrade: -0.5 ingots used to cast rods, plates, and gears
- Ender Upgrade: additional -0.5 ingots used to cast rods, plates, and gears
- Nether Upgrade: Halves casting speed
Added Liquid Accumulator
- Collects liquid above the accumulator from source blocks and cauldrons
- Can milk cows and goats
- Drains Exp from players, turning it into Liquid Exp
Added Thermoelectric Generator
- Generates power using a hot and cold liquid, the hotter and colder the more power!
- Probably needs better balancing
- Machine Upgrade: +50% power generation
- Ender Upgrade: Can run without a cold liquid at reduced efficiency
- Nether Upgrade: Can run without a hot liquid at reduced efficiency
Added Lightning Generator
- Generates infinite power briefly after being struck by lightning (as fast as you can pull it out)
- Requires lightning rod placed on top
- Does not work with channeling trident
- Probably needs balancing
- Machine Upgrade: x2 Duration
- Ender Upgrade: x3 Duration
- Nether Upgrade: x3 Duration
Added Electric Lamp
- Lights up a large area for some power
- Requires redstone
- No upgrades
Replaced Furnace Generator with Steam Generator
- Produces steam from furnace fuels and water
- When the steam tank is half full, converts steam into power
- If Steam is provided from external sources, can generate up to x2 the normal power (this means you can store steam for later conversion into power)
Updated Alloy Furnace
- Has 3 item input slots, 2 liquid input tanks, and 1 liquid output tank
- Most recipes use and output liquid versions of materials (ie. molten iron for making molten steel)
Replaced Disenchanter with Enchanting Station:
- By default, allows combining equipment with enchanted books
- Uses liquid Experience
- Machine Upgrade: Allows combining certain conflicting enchantments
- Ender Upgrade: Allows for removing enchantments from an item
- Nether Upgrade: Allows for combining certain enchants over the normal level limit
Alloy Cost Rebalancing:
- Conductive Alloy 2 copper -> 4 copper
- Crystal composite 16 redstone -> 2 amethyst shards
- Titanium Steel 2 blaze rods -> 4 blaze rods
- Reinforced Structural Alloy 2 prismarine crystals -> 4 prismarine crystals
- Super Conductive Alloy 2 ender pearls -> 4 ender pearls
- Nether Alloy 4 nether brick -> 4 lava
Mob Grinder now collects liquid Experience instead of giving it to a nearby player/xp tank
Doubled mining speed of the quarry
Item Reformer now requires liquid Experience to repair items
Fixed Auto Fisher not spawning treasure drops when upgraded
Fixed Spawner Mover texture
Passed over teleporter code, hopefully fixed any remaining issues with those
Removed Lava Fabricator
v2.3.2b: Final 1.16 version
Fixed electric furnace sometimes getting deleted when placing a machine next to it
v2.3.2a
Fixed true invisibility upgrade
Fixed tinker table bug
Fixed alloy furnace bug
Fixed smash upgrade not using unbreaking
Fix decompressor being destroyed when broken
Probably fixed dust smelting into 2 ingots in electric furnace
Small tweak to item transmitter that might improve reliability
v2.3.2
Alloy Furnace Changes:
- Ender Upgrade uses 10% less resources to produce Tier 2 alloys
- Nether Upgrade uses 10% less resources to produce Tier 3 alloys
Auto Fisher Changes:
- Now works in a 5x5 block of water with 5 water blocks missing by default without the Machine Upgrade
- Machine Upgrade now enables treasure drops
Mob Grinder Changes:
- Machine Upgrade now collects some XP and gives it to nearby players or stores it in an XP tank- left over XP is wasted
- Ender Upgrade now enables player drops
Auto Farm Changes:
- Nether Upgrade makes plants have double drops, but decreases range to 3x3
Upgrades:
- To cement Netherite as the best resource, regular Titanium Tools only get 4 upgrades while Titanium-Netherite tools get 5
- Axes can use weapon upgrades
- Smash upgrade works on many more blocks and now drops the mined blocks
- Added Immersive Cooking support to the Auto Eater
- Fixed Vampiric Upgrade not working
- Fixed Slowfall drawing power while on the ground in some situations
- Fixed Titanium-Netherite Tool upgrades not working
Energy can now be drawn from your offhand
Added Titanium Elytra
Fixed charging station data-backup system being broken
2.3.1a
Updated to DU 2.2.1c
Fixed health & knockback resistance upgrade
Rebalanced plasma weapons against new damage system
Fixed several issues with item transmitters- they should be much more consistent now
Alloy furnace gives an error if a T3 recipe is used without a machine upgrade
Fixed a bug preventing teleporters from working
2.3.1
Updated to Minecraft 1.16.2
Updated to Datapack Utils 2.2.1
Completely new Tinker Table UI, should be much less confusing now
Significantly buffed bio generator to bring its power generation in line with the furnace generator
Marked all tags as not required to avoid tags erroring out
Bug Fixes