Skip to content

Latest commit

 

History

History
41 lines (34 loc) · 2.23 KB

README.md

File metadata and controls

41 lines (34 loc) · 2.23 KB

Worldpainter script that creates small rivers and ponds across the map

downloads: https://github.com/IR0NSIGHT/Puddler/releases
github: https://github.com/IR0NSIGHT/Puddler
planetMc: https://www.planetminecraft.com/mod/puddler-js-worldpainter-script/

1 1

Instructions

  1. download the newest release as a zip file puddler.js file
  2. unpack the zip folder somewhere
  3. mark all the spots where rivers can start in your worldpainter world with the CYAN annotation layer. Be generous, a 100x100 area is fine
  4. in WorldPainter, on the top toolbar, center-right, open "run script" and select Puddler.js from the folder where you unpacked the zip file
  5. Select your wanted parameters and run the script. Check "use Annotations" to get a preview of the rivers.
  6. Inspect if you like the rivers and puddles (lakes)
  7. Undo the script with ctrl + z
  8. Edit the terrain, to control where the water flows and where lakes form
  9. Repeat steps 5-8 until you are satisfied
  10. Run the script a final time with "flood Puddles" and "apply Rivers" checked to apply water
  11. Export the map to minecraft

Example Video

https://youtu.be/kUJXZ7FjP7Y

Parameters

  • Max Puddle Surface: Lakes will stop growing if they reach this surface area and will not overflow and spawn new rivers. Smaller value: smaller lakes, rivers might not reach ocean
  • Minimal River Length: Dont apply rivers that are shorter than this
  • Spawn Probability: Chance for a river to spawn at a cyan annotated block.
    • 1000 = 1 block for 1000 cyan blocks will spawn a river.
    • 1 = 1 block for 1 cyan block will spawn a river
  • Flood Puddles: Puddles (Lakes) will be filled with water
  • Apply Rivers: Rivers will be filled with water
  • Apply as Annotations: Rivers and Puddles will be annotated in Orange and Purple
  • Ocean Water Leve: Rivers will stop once they reach this height. Should match your ocean level.