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When a vehicle actor moves and is killed, it still moves for a moment. #107

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Dzierzan opened this issue Mar 5, 2021 · 3 comments
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@Dzierzan
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Dzierzan commented Mar 5, 2021

An actor should instantly stop moving then it is killed.

@Dzierzan Dzierzan added the Bug Something isn't working label Mar 5, 2021
@IceReaper
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Ill make frozenondeath grantcoditionbeforedeath. But then we need to basicaly emp-freeze actors by disabling their traits while in that state

@pchote
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pchote commented Mar 12, 2021

This is intentional at an engine level to avoid actors sitting part way between two cells, which has undefined gameplay consequences.

@Dzierzan
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Dzierzan commented Mar 12, 2021

The thing is I don't mind that an actor still moves a little bit after being dead. I know it's an engine limitation and it needs to end moving in the center of a cell. However, right now, it just moves until it disappears without any stop point

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