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I think it's because of differences in how the renderer treats holes. I suspect if the winding of holes is reversed it would solve it. Another solution is to merge polygons whenever possible. The latter is still being developed in my fork.
PS: Just tested reversing windings, it does not affect .otf, but it broke .ttf. Maybe try it just to be sure.
Describe the bug
The .otf build shows characters like 8, o, and O with filled in holes. This does not show up in the .ttf build for some reason.
Screenshots
Operating system
MacOS
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