compatible with QBCore and keeping the basic maintained. im not offering support or adding any extra things to it.
Just keeping it alive as i know alot of people really like this script. Please read what ever is underneath here carefully.
Download either the latest release or the latest repo. Just drag and drop.
Ensure you set Config.Debug to false so cops don't trigger a bunch of warnings, and to disable debug information printing into the console.
If you want 100% report chance then leave Config.DebugChance, though I recommend disabling it.
Share any feedback on the thread
Download my Hypaste mdt fork or modify the original release (read below).
Hypaste mdt original git
Open mdt/sv_mdt.lua and locate RegisterServerEvent("mdt:newCall"), replace with:
RegisterServerEvent("mdt:newCall")
AddEventHandler("mdt:newCall", function(details, caller, coords, sendNotification)
call_index = call_index + 1
local xPlayers = ESX.GetPlayers()
for i= 1, #xPlayers do
local source = xPlayers[i]
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'police' then
if sendNotification ~= false then
TriggerClientEvent("InteractSound_CL:PlayOnOne", source, 'demo', 1.0)
TriggerClientEvent("mythic_notify:client:SendAlert", source, {type="inform", text="You have received a new call.", 5000, style = { ['background-color'] = '#ffffff', ['color'] = '#000000' }})
end
TriggerClientEvent("mdt:newCall", source, details, caller, coords, call_index)
end
end
end)
Check the for existing examples.
For example, if we were to edit one of the jewelry heist scripts, you can replace the default method for alerting the police with the following
local data = {displayCode = '211', description = 'Robbery', isImportant = 0, recipientList = {'police'}, length = '10000', infoM = 'fa-info-circle', info = 'Vangelico Jewelry Store'}
local dispatchData = {dispatchData = data, caller = 'Alarm', coords = vector3(-633.9, -241.7, 38.1)}
TriggerEvent('wf-alerts:svNotify', dispatchData)
You can define infoM2 and info2 for an additional line of text. If you are triggering the event from a client make sure you use TriggerServerEvent.
You can use the below code to use the report chance export. Setting the last number higher will reduce the likelihood of a notification being sent.
if exports['linden_outlawalert']:zoneChance('Custom', 2) then
do stuff
end
Locate function notifyAlertSMS
in esxaddonsgcphone-s.lua
. Below local messText = alert.message
add
if number == 'police' or number == 'ambulance' then
TriggerEvent('wf-alerts:svNotify911', messText, alert.numero, GetEntityCoords(GetPlayerPed(alert.source)))
end
Jager_bom for esx_outlawalert
Stroudy for WF_Alerts https://forum.cfx.re/t/dev-release-standalone-wf-alerts/1029331
distritic for Hypaste RP's MDT https://forum.cfx.re/t/esx-hypaste-rps-mobile-data-terminal-reports-warrants-calls-searches-more/1701472/1