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ambush.lua
34 lines (26 loc) · 881 Bytes
/
ambush.lua
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AmbushTable = {}
for i = 1, 5 do
table.insert(AmbushTable, ZONE:New("AmbushZone" .. tostring(i)))
end
NumInfantrySquads = math.random(3, 6)
NumVehicles = math.random(1, 4)
NumMANPADS = math.random(0, 1)
-- randomly remove 3 elements from the ambush table, units will spawn from 2 randomly picked zones out of 5
table.remove(AmbushTable, math.random(#AmbushTable))
table.remove(AmbushTable, math.random(#AmbushTable))
table.remove(AmbushTable, math.random(#AmbushTable))
for i = 1, NumInfantrySquads do
local spawn_inf = SPAWN:New("InsA")
:InitRandomizeZones(AmbushTable)
:SpawnWithIndex(i)
end
for i = 1, NumVehicles do
local spawn_inf = SPAWN:New("InsB")
:InitRandomizeZones(AmbushTable)
:SpawnWithIndex(i)
end
for i = 1, NumMANPADS do
local spawn_inf = SPAWN:New("InsC")
:InitRandomizeZones(AmbushTable)
:SpawnWithIndex(i)
end