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Mac/iOS/Linux not supported in .NET 4.x (Unity 2019.2+) #3
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enhancement
New feature or request
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I had this issue when building for iOS - the app crashes when it starts the GameSparks initialization. Here is the crash log:
Back in the day, I managed to reproduce it with the following steps:
Notes on this issue:
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Somewhat relatedFixing this bug would also likely resolve this issue: #4 |
This is resolved by swapping out native WebSocket with WebSocketSharp. Resolved here: #4 (comment) |
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I don't know too much about this bug, as we don't support these platforms, but from what I can gather:
Mac/iOS/Linux builds with GameSparks Unity SDK do not support .NET 4.x (forced in Unity 2019.2+).
Windows seems fine. Mac and Linux works fine in Unity 2019.1: Seems like it's just 2019.2+ that has issues.
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