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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "State",
"language": "GDScript",
"path": "res://src/Statemachine/State/State.gd"
}, {
"base": "Node",
"class": "finite_state_machine",
"language": "GDScript",
"path": "res://src/Statemachine/Finate_state_machine.gd"
} ]
_global_script_class_icons={
"State": "",
"finite_state_machine": ""
}
[application]
config/name="SlothShot"
run/main_scene="res://src/game/game_world.tscn"
config/icon="res://icon.png"
[autoload]
GlobalStream="*res://src/music/GlobalStream.tscn"
[display]
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "Todo_Manager" )
[input]
Click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
E={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
Reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
Flip_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
Flip_front={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
Attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Envirorment"
2d_physics/layer_2="Trees"
2d_physics/layer_3="Player"
2d_physics/layer_4="PlayerHitbix"
2d_physics/layer_5="Playerhurtbox"
2d_physics/layer_6="Enemy"
2d_physics/layer_7="EnemyHurtBox"
2d_physics/layer_8="EnemyHitBox"
2d_physics/layer_9="Water"
2d_physics/layer_10="Logger_hurtbox"
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"