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webpack.resolve.js
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var path = require( 'path' );
var resolve = {
alias: {
'PIXI$' : path.resolve( __dirname, 'node_modules/pixi.js/dist/pixi' )
, 'P_Charm$' : path.resolve( __dirname, 'node_modules/pixijs-charm/dist/pixijs-charm' )
, 'stash$' : path.resolve( __dirname, 'src/ext_libs/stash' )
, 'howler$' : path.resolve( __dirname, 'node_modules/howler/dist/howler.min' )
, 'howler-spatial$': path.resolve( __dirname, 'node_modules/howler/dist/howler.spatial.min' )
,'DE.MainLoop$': path.resolve( __dirname, 'src/MainLoop' )
, 'DE.about$' : path.resolve( __dirname, 'src/about' )
, 'DE.config$' : path.resolve( __dirname, 'src/config' )
// middle-wares
, 'DE.extendPIXI$' : path.resolve( __dirname, 'src/utils/extendPIXI' )
, 'DE.sortGameObjects$': path.resolve( __dirname, 'src/utils/sortGameObjects' )
// tools lib
, 'DE.Time$' : path.resolve( __dirname, 'src/utils/Time' )
, 'DE.Events$' : path.resolve( __dirname, 'src/utils/Events' )
, 'DE.Achievements$' : path.resolve( __dirname, 'src/utils/Achievements' )
, 'DE.Localization$' : path.resolve( __dirname, 'src/utils/Localization' )
, 'DE.Save$' : path.resolve( __dirname, 'src/utils/Save' )
, 'DE.Audio$' : path.resolve( __dirname, 'src/utils/Audio' )
, 'DE.Notifications$': path.resolve( __dirname, 'src/utils/Notifications' )
, 'DE.Inputs$' : path.resolve( __dirname, 'src/utils/Inputs' )
, 'DE.gamepad$' : path.resolve( __dirname, 'src/utils/gamepad' )
, 'DE.ImageManager$' : path.resolve( __dirname, 'src/utils/ImageManager' )
// TODO , 'DE.Screen$': path.resolve( __dirname, 'src/utils/Screen' )
// TODO , 'DE.SystemDetection$': path.resolve( __dirname, 'src/utils/SystemDetection' )
, 'DE.Render$' : path.resolve( __dirname, 'src/classes/Render' )
, 'DE.Scene$' : path.resolve( __dirname, 'src/classes/Scene' )
, 'DE.Vector2$': path.resolve( __dirname, 'src/classes/Vector2' )
, 'DE.Camera$' : path.resolve( __dirname, 'src/classes/Camera' )
, 'DE.BaseRenderer$' : path.resolve( __dirname, 'src/classes/renderer/BaseRenderer' )
, 'DE.TextureRenderer$': path.resolve( __dirname, 'src/classes/renderer/TextureRenderer' )
, 'DE.SpriteRenderer$' : path.resolve( __dirname, 'src/classes/renderer/SpriteRenderer' )
, 'DE.TilingRenderer$' : path.resolve( __dirname, 'src/classes/renderer/TilingRenderer' )
, 'DE.TextRenderer$' : path.resolve( __dirname, 'src/classes/renderer/TextRenderer' )
, 'DE.GraphicRenderer$': path.resolve( __dirname, 'src/classes/renderer/GraphicRenderer' )
, 'DE.RectRenderer$' : path.resolve( __dirname, 'src/classes/renderer/RectRenderer' )
, 'DE.GameObject$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject' )
, 'DE.GameObject.automatisms$': path.resolve( __dirname, 'src/classes/GameObject/GameObject.automatisms' )
, 'DE.GameObject.fade$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.fade' )
, 'DE.GameObject.focus$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.focus' )
, 'DE.GameObject.moveTo$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.moveTo' )
, 'DE.GameObject.scale$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.scale' )
, 'DE.GameObject.shake$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.shake' )
, 'DE.GameObject.update$' : path.resolve( __dirname, 'src/classes/GameObject/GameObject.update' )
}
};
module.exports = resolve;