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CHANGELOG.md

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Changelog

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[Version 3.6.0] - 2023.01.07

Meh, most changes were code cleanup and refactoring. So just leaving the most important.

Added

  • Version info in mutate status.

Fixed

  • Invisible pat when you have seasonal events enabled (thanks kendaix).
  • Not all seasonal variants were ignoring zed gun effects during escape.

[Version 3.1.0] - 2017.07.11

Added

  • Basic console commands. Type 'mutate PAT help' for additional info.
  • Colored and fancy messages.
  • Health information in console after team wipe.
  • More logging for debug and curious admins.
  • Increased 'ImpaleMeleeDamageRange' to 85 (was 45) and decreased 'ClawMeleeDamageRange' to 75 (was 85), to match the animations.

Removed

  • Zed guns and zap effect made almost useless. No more m1, v24.

Fixed

  • 'Accessed none 'MyAmmo'' when pat shoots rockets.
  • Escape sound for seasonal variants.

[Version 3.0.0] - 2017.06.11

Added

  • Xmas, Circus, Halloween variants, controlled from config and WebAdmin.

Removed

  • No more pipe detonation while escaping for heals.
  • bHidden flag is removed.

Fixed

  • Freshly spawned Pat should reach to players faster.
  • Onperk SS weapons deal headshot damage while Pat is shooting machinegun. I.E. No more 1200dmg from onperk xbow.
  • Mutator doesnt affect default monstercollection and break the server after single usage. Optional config bool.