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Meh, most changes were code cleanup and refactoring. So just leaving the most important.
- Version info in
mutate status
.
- Invisible pat when you have seasonal events enabled (thanks kendaix).
- Not all seasonal variants were ignoring zed gun effects during escape.
- Basic console commands. Type 'mutate PAT help' for additional info.
- Colored and fancy messages.
- Health information in console after team wipe.
- More logging for debug and curious admins.
- Increased 'ImpaleMeleeDamageRange' to 85 (was 45) and decreased 'ClawMeleeDamageRange' to 75 (was 85), to match the animations.
- Zed guns and zap effect made almost useless. No more m1, v24.
- 'Accessed none 'MyAmmo'' when pat shoots rockets.
- Escape sound for seasonal variants.
- Xmas, Circus, Halloween variants, controlled from config and WebAdmin.
- No more pipe detonation while escaping for heals.
- bHidden flag is removed.
- Freshly spawned Pat should reach to players faster.
- Onperk SS weapons deal headshot damage while Pat is shooting machinegun. I.E. No more 1200dmg from onperk xbow.
- Mutator doesnt affect default monstercollection and break the server after single usage. Optional config bool.