forked from Aleph-One-Marathon/alephone
-
Notifications
You must be signed in to change notification settings - Fork 0
/
marathon.dtd
390 lines (330 loc) · 7.06 KB
/
marathon.dtd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
<!--
This is an XML document type definition (DTD) for the Marathon MML document
format. Written by Loren Petrich, updated by Christian Bauer.
-->
<!--==== Entities ====-->
<!ENTITY % index_attr "index CDATA #REQUIRED">
<!--==== The root element "mnarathon" ====-->
<!ELEMENT marathon
( stringset |
interface |
motion_sensor |
overhead_map |
infravision |
player_name |
dynamic_limits |
weapons |
items |
liquids |
platforms |
control_panels |
opengl |
cheats
)+
>
<!--==== Other elements ====-->
<!ELEMENT stringset (string)*>
<!ATTLIST stringset %index_attr;>
<!ELEMENT string (#PCDATA)>
<!ATTLIST string %index_attr;>
<!ELEMENT interface (rect|color|font|weapon)+>
<!ELEMENT rect EMPTY>
<!ATTLIST rect
%index_attr;
top CDATA #REQUIRED
left CDATA #REQUIRED
bottom CDATA #REQUIRED
right CDATA #REQUIRED
>
<!ELEMENT color EMPTY>
<!ATTLIST color
%index_attr;
red CDATA #REQUIRED
green CDATA #REQUIRED
blue CDATA #REQUIRED
>
<!ELEMENT font EMPTY>
<!ATTLIST font
%index_attr;
name CDATA #IMPLIED
size CDATA #IMPLIED
style CDATA #IMPLIED
file CDATA #IMPLIED
>
<!ELEMENT weapon (ammo)*>
<!ATTLIST weapon
%index_attr;
shape CDATA #IMPLIED
start_y CDATA #IMPLIED
end_y CDATA #IMPLIED
start_x CDATA #IMPLIED
end_x CDATA #IMPLIED
top CDATA #IMPLIED
left CDATA #IMPLIED
multiple CDATA #IMPLIED
>
<!ELEMENT ammo EMPTY>
<!ATTLIST ammo
%index_attr;
type CDATA #IMPLIED
left CDATA #IMPLIED
top CDATA #IMPLIED
across CDATA #IMPLIED
down CDATA #IMPLIED
delta_x CDATA #IMPLIED
delta_y CDATA #IMPLIED
bullet_shape CDATA #IMPLIED
empty_shape CDATA #IMPLIED
right_to_left CDATA #IMPLIED
>
<!ELEMENT motion_sensor (ms_assign)+>
<!ELEMENT ms_assign EMPTY>
<!ATTLIST ms_assign
monster CDATA #REQUIRED
type CDATA #REQUIRED
>
<!-- FIXME: "items" already used in "marathon"
<!ELEMENT overhead_map (assign_live|assign_dead|aliens|items|projectiles|paths|line|color|font)*>
-->
<!ELEMENT overhead_map (assign_live|assign_dead|aliens|projectiles|paths|line|color|font)*>
<!ATTLIST overhead_map
mode CDATA #IMPLIED
title_offset CDATA #IMPLIED
>
<!ELEMENT assign_live EMPTY>
<!ATTLIST assign_live
monster CDATA #REQUIRED
type CDATA #REQUIRED
>
<!ELEMENT assign_dead EMPTY>
<!ATTLIST assign_dead
coll CDATA #REQUIRED
type CDATA #REQUIRED
>
<!ELEMENT aliens EMPTY>
<!ATTLIST aliens
on CDATA #REQUIRED
>
<!-- FIXME: "items" already used in "marathon"
<!ELEMENT items EMPTY>
<!ATTLIST items
on CDATA #REQUIRED
>
-->
<!ELEMENT projectiles EMPTY>
<!ATTLIST projectiles
on CDATA #REQUIRED
>
<!ELEMENT paths EMPTY>
<!ATTLIST paths
on CDATA #REQUIRED
>
<!ELEMENT line EMPTY>
<!ATTLIST line
type CDATA #REQUIRED
scale CDATA #REQUIRED
width CDATA #REQUIRED
>
<!ELEMENT infravision (iv_assign|color)+>
<!ELEMENT iv_assign EMPTY>
<!ATTLIST iv_assign
coll CDATA #REQUIRED
color CDATA #REQUIRED
>
<!ELEMENT player_name (#PCDATA)>
<!-- FIXME: "paths" and "projectiles" already used in "overhead_map"
<!ELEMENT dynamic_limits (objects|monsters|paths|projectiles|effects|rendered|local_collision|global_collision)+>
-->
<!ELEMENT dynamic_limits (objects|monsters|effects|rendered|local_collision|global_collision)+>
<!ELEMENT objects EMPTY>
<!ATTLIST objects
value CDATA #REQUIRED
>
<!ELEMENT monsters EMPTY>
<!ATTLIST monsters
value CDATA #REQUIRED
>
<!-- FIXME: "paths" and "projectiles" already used in overhead_map
<!ELEMENT paths EMPTY>
<!ATTLIST paths
value CDATA #REQUIRED
>
<!ELEMENT projectiles EMPTY>
<!ATTLIST projectiles
value CDATA #REQUIRED
>
-->
<!ELEMENT effects EMPTY>
<!ATTLIST effects
value CDATA #REQUIRED
>
<!ELEMENT rendered EMPTY>
<!ATTLIST rendered
value CDATA #REQUIRED
>
<!ELEMENT local_collision EMPTY>
<!ATTLIST local_collision
value CDATA #REQUIRED
>
<!ELEMENT global_collision EMPTY>
<!ATTLIST global_collision
value CDATA #REQUIRED
>
<!ELEMENT weapons (shell_casings|order)+>
<!ELEMENT shell_casings EMPTY>
<!ATTLIST shell_casings
%index_attr;
coll CDATA #IMPLIED
seq CDATA #IMPLIED
x0 CDATA #IMPLIED
y0 CDATA #IMPLIED
vx0 CDATA #IMPLIED
vy0 CDATA #IMPLIED
dvx CDATA #IMPLIED
dvy CDATA #IMPLIED
>
<!ELEMENT order EMPTY>
<!ATTLIST order
%index_attr;
weapon CDATA #REQUIRED
>
<!ELEMENT items (item)+>
<!ELEMENT item (shape?)>
<!ATTLIST item
%index_attr;
singular CDATA #IMPLIED
plural CDATA #IMPLIED
maximum CDATA #IMPLIED
invalid CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT shape EMPTY>
<!ATTLIST shape
coll CDATA #IMPLIED
clut CDATA #IMPLIED
seq CDATA #IMPLIED
frame CDATA #IMPLIED
>
<!ELEMENT liquids (liquid)+>
<!ELEMENT liquid (sound|effect|damage)*>
<!ATTLIST liquid
%index_attr;
coll CDATA #IMPLIED
frame CDATA #IMPLIED
transfer CDATA #IMPLIED
damage_freq CDATA #IMPLIED
submerged CDATA #IMPLIED
>
<!ELEMENT sound EMPTY>
<!ATTLIST sound
type CDATA #REQUIRED
which CDATA #REQUIRED
>
<!ELEMENT effect EMPTY>
<!ATTLIST effect
type CDATA #REQUIRED
which CDATA #REQUIRED
>
<!ELEMENT damage EMPTY>
<!ATTLIST damage
type CDATA #IMPLIED
flags CDATA #IMPLIED
base CDATA #IMPLIED
random CDATA #IMPLIED
scale CDATA #IMPLIED
>
<!ELEMENT platforms (platform)+>
<!ELEMENT platform (damage?)>
<!ATTLIST platform
%index_attr;
start_extend CDATA #IMPLIED
start_contract CDATA #IMPLIED
stop_extend CDATA #IMPLIED
stop_contract CDATA #IMPLIED
obstructed CDATA #IMPLIED
uncontrollable CDATA #IMPLIED
moving CDATA #IMPLIED
item CDATA #IMPLIED
>
<!ELEMENT control_panels (panel)+>
<!ELEMENT panel (sound?)>
<!ATTLIST panel
%index_attr;
type CDATA #IMPLIED
coll CDATA #IMPLIED
active_frame CDATA #IMPLIED
inactive_frame CDATA #IMPLIED
pitch CDATA #IMPLIED
item CDATA #IMPLIED
>
<!ELEMENT opengl (texture|txtr_clear|model|model_clear|fog)+>
<!ELEMENT texture EMPTY>
<!ATTLIST texture
coll CDATA #REQUIRED
clut CDATA #IMPLIED
bitmap CDATA #REQUIRED
opac_type CDATA #IMPLIED
opac_scale CDATA #IMPLIED
opac_shift CDATA #IMPLIED
void_visible CDATA #IMPLIED
normal_image CDATA #IMPLIED
normal_mask CDATA #IMPLIED
glow_image CDATA #IMPLIED
glow_mask CDATA #IMPLIED
normal_blend CDATA #IMPLIED
glow_blend CDATA #IMPLIED
image_scale CDATA #IMPLIED
x_offset CDATA #IMPLIED
y_offset CDATA #IMPLIED
>
<!ELEMENT txtr_clear EMPTY>
<!ATTLIST txtr_clear
coll CDATA #IMPLIED
>
<!ELEMENT model (skin)>
<!ATTLIST model
coll CDATA #REQUIRED
seq CDATA #REQUIRED
scale CDATA #IMPLIED
x_rot CDATA #IMPLIED
y_rot CDATA #IMPLIED
z_rot CDATA #IMPLIED
x_shift CDATA #IMPLIED
y_shift CDATA #IMPLIED
z_shift CDATA #IMPLIED
side CDATA #IMPLIED
norm_type CDATA #IMPLIED
norm_split CDATA #IMPLIED
light_type CDATA #IMPLIED
depth_type CDATA #IMPLIED
file CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT skin EMPTY>
<!ATTLIST skin
clut CDATA #IMPLIED
opac_type CDATA #IMPLIED
opac_scale CDATA #IMPLIED
opac_shift CDATA #IMPLIED
normal_image CDATA #IMPLIED
normal_mask CDATA #IMPLIED
glow_image CDATA #IMPLIED
glow_mask CDATA #IMPLIED
normal_blend CDATA #IMPLIED
glow_blend CDATA #IMPLIED
>
<!ELEMENT model_clear EMPTY>
<!ATTLIST model_clear
coll CDATA #IMPLIED
>
<!ELEMENT fog (color)>
<!ATTLIST fog
on CDATA #IMPLIED
depth CDATA #IMPLIED
type CDATA #IMPLIED
>
<!ELEMENT cheats EMPTY>
<!ATTLIST cheats
on CDATA #IMPLIED
max_keymod CDATA #IMPLIED
>