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Vibrate function? #14
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Since Unity's standard Input class doesn't support controller vibrations, XboxCtrlrInput doesn't support it, since all the features here should support Windows, Mac, and Linux. However, if you're on Windows, you should know that XboxCtrlrInput is using Xinput.Net internally and XInput.Net supports controller vibrations as seen in the GamePad class (scroll all the way to the bottom and find the method Feel free to modify your fork to include this feature, but since vibrations would only work on Windows, I wouldn't make this official functionality of XboxCtrlrInput unless someone finds out how to make controllers vibrate on Mac and Linux. |
Hi, I've installed the driver from this project: https://github.com/360Controller/360Controller |
In order for vibration to work on macOS, there would have to be a C# library that can access the vibration functionality in the 360Controller driver. There is not any that I know of, so I cannot support vibration (yet). Sorry. |
A wiki page was made for this issue: Concerning Vibration Output |
Can't find anything on getting the vibrate to work with these controllers? Am i missing something? It's driving me nuts
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