From 26373ea17081d3e1f9b46fa09d7067a7b91fe1d2 Mon Sep 17 00:00:00 2001 From: Joseph Anderson Date: Sun, 1 Apr 2018 12:56:26 -0400 Subject: [PATCH] Version 1.4 --- DS Gadget/Properties/AssemblyInfo.cs | 4 ++-- README.md | 5 +++++ readme.txt | 7 ++++++- 3 files changed, 13 insertions(+), 3 deletions(-) diff --git a/DS Gadget/Properties/AssemblyInfo.cs b/DS Gadget/Properties/AssemblyInfo.cs index cd56bc1..a2a8caf 100644 --- a/DS Gadget/Properties/AssemblyInfo.cs +++ b/DS Gadget/Properties/AssemblyInfo.cs @@ -36,5 +36,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.3")] -[assembly: AssemblyFileVersion("1.3")] +[assembly: AssemblyVersion("1.4.*")] +[assembly: AssemblyFileVersion("1.4")] diff --git a/README.md b/README.md index 825d29c..3543f72 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,11 @@ A multi-purpose testing tool for Dark Souls 1. This program is only compatible w Requires [.NET 4.6.2](https://www.microsoft.com/net/download/thank-you/net462) # Changelog +### 1.4 +* HP can now be edited +* Added option to store and restore HP along with position (ur welcome Milt :V) +* Fixed missing bonfire ID for Seath's prison (again) + ### 1.3 * Hotkeys can be globally enabled or disabled * Hotkeys can be passed to the game as well or not diff --git a/readme.txt b/readme.txt index a47e27b..1559c57 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ ---| DS Gadget 1.3 +--| DS Gadget 1.4 --| https://github.com/JKAnderson/DS-Gadget A multi-purpose testing tool for Dark Souls 1. This program is only compatible with the current Steam version of DS1. @@ -7,6 +7,11 @@ Requires .NET 4.6.2: https://www.microsoft.com/net/download/thank-you/net462 --| Changelog +1.4 + HP can now be edited + Added option to store and restore HP along with position (ur welcome Milt :V) + Fixed missing bonfire ID for Seath's prison (again) + 1.3 Hotkeys can be globally enabled or disabled Hotkeys can be passed to the game as well or not