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Both eternalJK and jk2mv have implemented this. (See: mvdevs/jk2mv@580abca ).
Merge or adopt their code to do the same so that if player's are playing in 16:9 things don't get stretched.
The text was updated successfully, but these errors were encountered:
Note that the EE-3 has a pre-scaled image for 16:9, will need to redo this once this is implemented.
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Both eternalJK and jk2mv have implemented this. (See: mvdevs/jk2mv@580abca ).
Merge or adopt their code to do the same so that if player's are playing in 16:9 things don't get stretched.
The text was updated successfully, but these errors were encountered: