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script.js
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"use strict";
//selecting elements
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const score0El = document.querySelector("#score--0");
const score1El = document.getElementById("score--1");
const currentScore0El = document.getElementById("current--0");
const currentScore1El = document.getElementById("current--1");
const player0NameEl = document.getElementById("name--0");
const player1NameEl = document.getElementById("name--1");
const diceImg = document.querySelector(".dice");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
//initializing scores
let scores = [0, 0];
let currentScore = 0;
let activePlayer = 0;
//roll dice logic
const diceRollFn = () => {
return Math.trunc(Math.random() * 6) + 1;
};
const toggleUI = () => {
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
};
//switch player fn
const switchPlayerFn = (activePlayer) => {
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
toggleUI();
return activePlayer === 0 ? 1 : 0;
};
const resetGame = () => {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
diceImg.classList.add("hidden");
player0El.classList.contains("player--active")
? ""
: player0El.classList.add("player--active");
player1El.classList.contains("player--active")
? player1El.classList.remove("player--active")
: "";
player0NameEl.textContent = "Player 1";
player1NameEl.textContent = "Player 2";
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
score0El.textContent = 0;
score1El.textContent = 0;
currentScore0El.textContent = 0;
currentScore1El.textContent = 0;
score0El.textContent = scores[0];
score1El.textContent = scores[1];
btnRoll.removeAttribute("disabled");
btnNew.removeAttribute("disabled");
};
//rolling dice functionality
btnRoll.addEventListener("click", function () {
//1.roll dice
let diceNum = diceRollFn();
//2.display dice
diceImg.classList.remove("hidden");
diceImg.src = `dice-${diceNum}.png`;
//3. check for rolled 1: if true, switch to next player
if (diceNum != 1) {
//4. Add dice roll to current score
currentScore += diceNum;
//5. update and display the current score
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// switch player
activePlayer = switchPlayerFn(activePlayer);
}
});
//hold functionality
btnHold.addEventListener("click", function () {
//1. add current score to the player score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
//2. check score > 100
if (scores[activePlayer] < 100) {
// 3. switch player
activePlayer = switchPlayerFn(activePlayer);
} else {
//player won
console.log(`player--${activePlayer}`);
document
.querySelector(`.player--${activePlayer}`)
.classList.toggle("player--winner");
document.getElementById(`name--${activePlayer}`).textContent = "🥳🥳🥳";
btnHold.setAttribute("disabled", "");
btnRoll.setAttribute("disabled", "");
}
});
//new game functionality
btnNew.addEventListener("click", () => {
resetGame();
});