diff --git a/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.json b/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.json new file mode 100644 index 00000000000..2e513a0be7e --- /dev/null +++ b/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.json @@ -0,0 +1,37 @@ +{ + "id": "io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch", + "runtime": "io.github.theforceengine.tfe", + "sdk": "org.freedesktop.Sdk//23.08", + "build-options": { + "strip": false, + "no-debuginfo": true + }, + "separate-locales": false, + "appstream-compose": false, + "build-extension": true, + + "modules": [{ + "name": "DarkForcesCommunityPatch", + "sources": [{ + "type": "file", + "url": "https://df-21.net/downloads/patches/v3/v3.zip", + "sha1": "c3ab282d6ff4efc2edb403010ee2851cf93499fe", + "sha256": "ae7eafccb503f990e78a2120756b52cd608950e49fed9342aa543913d9c845c7" + }, { + "type": "file", + "path": "io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml" + }], + "buildsystem": "simple", + "build-commands": [ + "\ + set -e\ + install -Dvm 0644 v3.zip \"$FLATPAK_DEST/Dark Forces Community Patch v3.zip\"\ + install -Dvm 0644 -t \"$FLATPAK_DEST/share/metainfo\" \"$FLATPAK_ID.metainfo.xml\"" + ], + "post-install": [ + "appstream-compose --prefix \"$FLATPAK_DEST\"\\\ + --basename \"$FLATPAK_ID\"\\\ + --origin flatpak \"$FLATPAK_ID\"" + ] + }] +} diff --git a/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml b/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml new file mode 100644 index 00000000000..be2b4a9f3a1 --- /dev/null +++ b/io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml @@ -0,0 +1,283 @@ + + + io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch + “STAR WARS: Dark Forces” Community Patch + Flicken der „STAR WARS: Dark Forces“‑Gemeinschaft + Społecznościowa łatka „STAR WARS: Dark Forces” + + Karjala, Jereth, Secbase Unlimited, Bitcores, Matt Hallaron, Adam Richards, and Patrick Hanslow + https://df-21.net + + Communtiy‑made “STAR WARS: Dark Forces” patch for “The Force Engine” + Eine von der „STAR WARS: Dark Forces“‑Gemeinschaft erstellte Mod für „The Force Engine“ + Łatka stworzona przez społeczność „STAR WARS: Dark Forces” dla „The Force Engine” + CC0-1.0 + io.github.theforceengine.tfe + https://df-21.net + + + https://df-21.net/img/news/1651650241p1.PNG + Retextured “Moldy Crow” (based on the Alpha screenshots) + Retexturierte „Moldy Crow“ (basierend auf Alfa‑Bildschirmfotos) + Na nowo oteksturowano „Moldy Crow” (na podstawie zrzutów ekranu z wersji alfa) + + + https://df-21.net/img/news/1651650273p2.PNG + Updated Mission Objectives to make Kyle’s goals clearer + Missionsziele wurden aktualisiert, um Kyles Ziele verständlicher zu machen + Zaktualizowano cele misji, aby cele Kyla były zrozumialsze + + + https://df-21.net/img/news/1651650343p3.PNG + Added new passages, switches, and powerups to multiple missions + Neue Durchgänge, Schalter und Stärkungen wurden zu mehreren Missionen hinzugefügt + Dodano nowe przejścia, przełączniki i wzmocnienia do wielu misji + + + https://df-21.net/img/news/1651650404p4.PNG + Updated Sprites + Aktualisierte Sprites + Zaktualizowane sprajty + + + https://df-21.net/img/news/1651650558p5.PNG + Retextured 3D objects + Retexturierte 3D‑Objekte + Oteksturowano obiekty 3D na nowo + + + https://df-21.net/img/news/1651650812p6.PNG + Vault puzzle map now updates the doors as you open them + Die Karte des Sicherheitskammerrätsels aktualisiert nun Türen sowie sie geöffnet werden + Mapa zagadki zabezpieczonej komory aktualizuje teraz pozycję drzwi gdy je otworzysz + + + https://df-21.net/img/news/1651650905p7.PNG + Detention Center elevators now have a dynamic floor indicator + Gefängnisaufzüge haben nun eine dynamische Stockwerkanzeige + Windy aresztu mają teraz dynamiczny wskaźnik pięter + + + https://df-21.net/img/news/1651650850p8.png + New entryways added to multiple rooms + Neue Eingänge wurden zu vielen Räumen hinzugefügt + Dodano nowe wejścia do wielu pomieszczeń + + + https://df-21.net/img/news/1651650946p9.PNG + Restored cut content such as the Nar Shaddaa elevator + Ausgelassene Inhalte, wie der Nar Shaddaa‑Aufzug, wurden wiederhergestellt + Przywrócono wycięte treści, takie jak winda w Nar Shaddaa + + + +

The goal of this patch is to make “STAR WARS: Dark Forces” accessible to new players in 2022.

+

Das Ziel dieses Flickens ist es „STAR WARS: Dark Forces“ neuen Spielerinnen und Spielern in 2022 zu erschließen.

+

Celem łatki jest przyswoić nowym graczkom i graczom w 2022 roku „STAR WARS: Dark Forces”.

+ +
+ + + +

Dark Forces Patch v3 (May 4th, 2023)

+

Secret Base

+
    +
  • Changed the Death Star plans to the animated version
  • +
+

Talay

+
    +
  • Add objective completion message and audio when power generator activated
  • +
  • Several map enhancements for visibility of distant buildings
  • +
  • Texture changes in the central bridge
  • +
  • Prevent player from entering the underwater tunnel near the hydro power switch
  • +
  • Added sound to the Talay waterfall
  • +
  • Added “Unpowered” messages to Talay doors
  • +
  • Moved powerups in the ruined town so you no loner need to jump on the ledge
  • +
  • Fixed the bridge rotation doors when pressing multiple times
  • +
  • Fixed texture adjoin locking in the water bridge lift
  • +
+

Sewers

+
    +
  • Central puzzle: remove default elevator noises, replace with water noises
  • +
  • Central puzzle: Slower water level rise
  • +
  • Central puzzle: Add final gate which opens when puzzle is complete
  • +
  • Central puzzle: Sewage flows when puzzle is complete
  • +
  • Fixed a non‑scrolling sewage texture (sludge28)
  • +
  • Add health near Moff Rebus stairs
  • +
  • Immediately start the sewer waterfall
  • +
  • Added switch objectives to the mission briefing
  • +
  • Changed window heights for better visibility over puzzle room
  • +
  • Brightened the sunken door in passage 3 and added texture lights
  • +
+

Testbase

+
    +
  • Added sound effect for the big 3DO fan
  • +
  • Made sector 358 (E2S1) darker
  • +
  • Changes to BDOOR.SW, change switch texture, larger windows
  • +
  • Add switch to base secret entrance elevator
  • +
  • Reset base secret entrance elevator position when door is opened
  • +
  • Notify user that code keys in the PDA inventory when near the code console
  • +
  • Widened the windows overlooking base entrance
  • +
  • Changed the texture of the switch overlooking base entrance
  • +
  • Added flashing console and added powerups on the way to the base entrance
  • +
  • Reworked hard‑to‑see cliff passage leading to the start
  • +
  • Made the Easter egg room better accessible and added an exit path
  • +
  • Muted wind sounds while inside the base
  • +
+

Gromas

+
    +
  • Made the elevator reset to the ground floor to the base entrance
  • +
  • Raised the platform near the trooper path to make it better visible
  • +
  • Prevent Boss death through the wall
  • +
  • Added alarm sound in the exit tunnel
  • +
  • Added locked messages to various doors
  • +
  • Added passage to backtrack after jumping in the main base
  • +
  • Prevent player from planting multiple charges
  • +
  • Escape tunnel sequence switch can no longer be triggered from inside the tunnel
  • +
+

Detention Center

+
    +
  • Fixed issue #29 (door getting stuck problem when NPC is blocking it)
  • +
  • Added looping force field hum (sound effect from JK)
  • +
  • Elevator position indicator
  • +
  • Add new path to the yard overlook and placed powerups on top
  • +
  • Added weapon arsenal in the third floor of the low‑sec elevator
  • +
  • Muted elevators and force fields when not in the area
  • +
  • Overhauled lighting in the force field elevators
  • +
  • Added Easter egg to the X‑X‑X code key
  • +
  • Added base-side switch for the main entrance platform
  • +
  • Fixed the long‑crack secret texture
  • +
  • Allowed the yard bay door to open fully
  • +
  • Add a switch and a new elevator to control yard entrance
  • +
  • Added multiple new elevator switches
  • +
  • Added red highlights to the red‑key door
  • +
  • Updated Crix Madine sprite
  • +
+

Ramsees Hed

+
    +
  • Added a sound effect for the engines
  • +
  • Fixed Kyle/Jan conversation issue
  • +
  • Added Yellow‑Key elevator switch
  • +
  • Added new elevator to allow for backtracking
  • +
  • Fixed the secret door near the Red key from causing damage
  • +
+

Robotics

+
    +
  • Added conveyor belt sound effect (from JK)
  • +
  • Revise teleporter chute to reduce damage taken from fall, and make it look more realistic
  • +
  • Objective complete message and audio when enter facility
  • +
  • Fix scrolling acid texture
  • +
  • Added doors to the conveyor belt observation posts
  • +
  • Widened the window to the extra life room along the conveyor belt
  • +
+

Nar Shaddaa

+
    +
  • Fixed the elevator which lets you backtrack near the start
  • +
  • Turned off light pulsing on inactive force fields
  • +
  • Expanded and added powerups and sign textures to the area near the blue key area
  • +
  • Created a new passage to circle back to the start after finding the Nava Card switch
  • +
  • Fixed the remote getting stuck at mission start
  • +
+

Jabship

+
    +
  • Fixed the invisible revive in secret hot‑tub
  • +
  • Added shootable switch for the hot‑tub room secret
  • +
  • Added alarms for kell‑dragon room to signify motion alerts
  • +
+

Impcity

+
    +
  • Fix the adjoin bug with the 3 elevators
  • +
  • Objective complete message and audio for objective 1
  • +
  • Move several sectors to correct layers
  • +
  • Revision of the area outside the ISO building so it looks better from the roof; the walls have some thickness
  • +
  • Made the Vault puzzle map dynamic showing which doors are open or closed
  • +
  • Changed the Vault puzzle map wall visibility to reflect which are open or closed
  • +
  • Prevent Boss death through the wall
  • +
  • Changed roof elevator door jammer so it does not make the texture move
  • +
+

Fuelstat

+
    +
  • Lots of reworking of exterior architecture, to make it look more convincing
  • +
  • Add extra windows to exterior
  • +
  • Add 10 seconds of scrolling stars when you launch the ship, so it looks like the ship is turning around
  • +
  • Add Objective complete and audio messages
  • +
  • Fixed “open” windows: you can no longer jump out into space
  • +
  • Added docking arm objective to the mission briefing
  • +
  • Added audio and text messages during docking arm rotation
  • +
  • Locked smuggler ship exit doors after launch
  • +
  • Retextured confusing elevators and made the command room elevator start from the top
  • +
  • Reworked objective updates in the smuggler ship when killing the imperial officer
  • +
+

Executor

+
    +
  • Add TIE‑Fighter sound effect
  • +
  • Add objective complete messages and audio
  • +
  • Changed the docking bay elevator heights for better visibility
  • +
+

Arc Hammer

+
    +
  • Added a switch to bring the conveyor belt elevator back up so you do not have to take a massive fall
  • +
  • Silenced moving stairs and updated textures
  • +
  • Added audio and visual notifications when the Arc puzzle is complete
  • +
  • Added multiple switches to Arc elevators
  • +
  • Changed the conveyor escape pit texture to differentiate from the false exits
  • +
  • Massive texture overhaul all along the conveyor belt
  • +
  • Updated powerups in the Sequence 2 room secret to make it more valuable
  • +
  • Removed unreachable powerups in the fuel storage
  • +
+

3DOs

+
    +
  • Added texture mapped and enhanced 3DOs from authors of Dark Tide, and other modders (Crow, TIE‑Fighter, Welder, Shuttle, etc.)
  • +
  • Reߛdid the “Ramses Hed” engine 3DO
  • +
  • Texture mapped laser bolts
  • +
  • Texture mapped mousebot
  • +
+

General

+
    +
  • Added universal “objective complete” message and sound effect for previously silent objectives
  • +
  • Massive texture stitching update for all missions
  • +
  • Notify user that code keys are located in the PDA inventory
  • +
+
+ https://df-21.net/?post=59 + + + https://df-21.net/downloads/patches/v3/v3.zip + c3ab282d6ff4efc2edb403010ee2851cf93499fe + ae7eafccb503f990e78a2120756b52cd608950e49fed9342aa543913d9c845c7 + 2415482 + 2415482 + Dark Forces Community Patch v3.zip + + +
+
+ + Game + Shooter + ActionGame + + + io.github.theforceengine.tfe + offline-only + +