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When a larger project is loading all you see is a black screen until it has finished loading. Consider loading on a separate thread and displaying a loading message when opening a project. I suspect the main culprit is asset loading for the delay.
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JamesTKhan
changed the title
Consider use separate thread for loading asset/project
Consider using separate thread for loading asset/project
May 24, 2022
This is on the back burner. A major issue with implementing this is running GL calls on a separate thread. The asset loading process makes GL calls for somethings like model instances I believe. So the whole project/asset loading process would need reworking.
A solution may be adding two load methods. A pre-load method that handles all loading that can be done on another thread. Then the normal load method which will do all the GL calls on main thread.
When a larger project is loading all you see is a black screen until it has finished loading. Consider loading on a separate thread and displaying a loading message when opening a project. I suspect the main culprit is asset loading for the delay.
The text was updated successfully, but these errors were encountered: