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Drafts:
sdfgi lights don't follow light range, omnilight
exposure of emissives in sdfgi doesn't update until you regen sdfgi (move away then move back in)
Auto exposure at physically correct extremes doesn't work
allow lights to emit through sdfgi geo backfaces
The text was updated successfully, but these errors were encountered:
Important issues/missing features:
Add support for motion blur
Vulkan: Glow emission does not show up if the highlight is too small
Heavy artifacting with GPUParticles3D trails
Add physics step interpolation
SDFGI Skylight Won't Respect Camera Attribute Exposure
Nice to haves:
Use DXGI to present frames rendered by Vulkan on Windows
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
Add support for contrast-adaptive sharpening in 3D
Add per-light shadow cull masks to control which objects cast shadows
Integrate sub-pixel morphological antialiasing (SMAA) in the Vulkan renderer
Change the behavior of static lights in SDFGI to be similar to static lights in Lightmap GI
Drafts:
sdfgi lights don't follow light range, omnilight
exposure of emissives in sdfgi doesn't update until you regen sdfgi (move away then move back in)
Auto exposure at physically correct extremes doesn't work
allow lights to emit through sdfgi geo backfaces
The text was updated successfully, but these errors were encountered: