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[BUG] Exported models with GLTF / GLB broke the animations. #2204
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@JannisX11 already fixed? |
It looks like the animations get mixed |
Could you test if this is still an issue in the 4.10 beta? https://github.com/JannisX11/blockbench/releases/tag/v4.10.0-beta.1 |
Still broken :( |
@JannisX11 is it still an issue? |
I am not sure, I have tested a few models during beta and haven't run into the issue since. If you can still reproduce it, please share the model and configuration so that I can recreate it on my end. |
@JannisX11 Here is a model build with the latest Blockbench version: |
Could you share the bbmodel file with the export configuration of an affected model so that I can try and reproduce it? |
@JannisX11 do you found the error? |
Yup, it happens because the arm bones have a 90 degree angle in edit mode. The armature animation doesn't handle that correctly. I'm working on a fix. |
@JannisX11 And what about the mixing of the Animations i mean in idle the hands move upwards, the feed is rotated wierd... Should that get fixed too? |
Fixed 🎉 |
has the site been updated yet? |
But i see right now the issue comes from (https://sandbox.babylonjs.com/) |
looks fine on https://glb.ee/ as well. maybe it's just a thing with babylon |
What are you trying to do, and what do you expect to happen?
Loading the model into model viewers, and played the animations. (like this: https://sandbox.babylonjs.com/)
What happens instead?
But the model starts to brake:
Instead of:
It looks like this:
Model format in which the issue occurs
GLTF / GLB
Blockbench variant
Website, Program
Blockbench version
4.9.4
Operating System
Windows 11
Installed Blockbench plugins
No response
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