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armour_and_weapons.md

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Armour and weapons oracle

(loot from battles, reward from quest etc)

Roll oracle dice and adjust for the rank of foe/quest etc:

Rank Adjust
Troublesome -30
Dangerous -15
Formidable 0
Extreme +45
Epic +60

If your score (roll+adjust) is negative, there is no loot for you.

If the score (roll+adjust) is larger than 100, roll again

Roll+Adjust Probability Weapon Type Use
1-30 0.3 Staff simple two hands
31-40 0.1 Dagger / Knife simple one hand
41-55 0.15 Shield simple one hand
56-70 0.15 Armour wearable wearable
71-75 0.05 Sling deadly two hands
76-80 0.05 Mighty Hammer deadly two hands
81-85 0.05 Bow deadly two hands
86-90 0.05 Axe deadly one or two hands
91-95 0.05 Spear deadly one or two hands
96-00 0.05 Sword deadly one or two hands