AW-Competitive Outline #30
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JaviTrek
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Welcome to the team! Whether you are just getting your feet wet with programming or already have made some pull requests to production, there will always be a space for you to help and learn about web development.
Our Project: AW-Competitive
Our goal is to recreate Advance Wars on a website. This would constitute creating the basic structure (navbar, home page, footer, etc), creating an user interface where players can see the game/map/grid, creating the game logic (how much can this unit move, impassable terrain, damage calculations) and creating a backend infrastructure for moves to be communicated across devices (HTTP request, chess notation JSON files, websocket?).
So what exactly is Advance Wars (AW)?
Advance Wars is a 2001 Gameboy game. Its genre is strategy and its very similar to chess in certain ways.You have a grid/board (a map) and you have units that move in tiles. Some units move 3 spaces, others move 6 spaces, etc. However, unlike chess, you build your own units rather than start with a pre-made selection. Also, units have their own health/HP and they deal different damage values to different units (imagine a soldier hitting a tank with its rifle, would barely scratch the tank. Therefore dealing next to no damage).
An image of an Advance Wars match.
Our Minimum Viable Product (MVP)
What we need to do at the very least in this 8 weeks we’ll have to work in order to produce a decent enough demo :
MVP+
So, did we meet all the requirements above? Then we can start about these things:
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