We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The following tests should ideally be python scripts to control the GPU
This is required to fix the scaling issues related to Anti-Aliasing
I require state shader code so we can compare our shaders against the xbox shaders
I have to test if writing to constants will change them accross the entire draw call or even hardware
We have to read back shader constants and see which are hardware controlled (also see 'nv2a-re')
We have to upload garbage to the GPU in every available texture format to see if xqemu produces the same garbage
We have to upload various type of primitives using differet upload methods to see what's influenced
We need examples for fog to test the fog combiner input and vertex output
we need a tool to test video overlay with various keycolor and scaling options
The text was updated successfully, but these errors were encountered:
No branches or pull requests
The following tests should ideally be python scripts to control the GPU
Anti Aliasing
This is required to fix the scaling issues related to Anti-Aliasing
Vertex Transform Program / D3D State Shader test
I require state shader code so we can compare our shaders against the xbox shaders
Vertex Transform Program / D3D Write Shader test
I have to test if writing to constants will change them accross the entire draw call or even hardware
Shader constant test
We have to read back shader constants and see which are hardware controlled (also see 'nv2a-re')
Texture format test
We have to upload garbage to the GPU in every available texture format to see if xqemu produces the same garbage
Draw call and vertex attribubte testing
We have to upload various type of primitives using differet upload methods to see what's influenced
Fog testing
We need examples for fog to test the fog combiner input and vertex output
Video overlay test
we need a tool to test video overlay with various keycolor and scaling options
The text was updated successfully, but these errors were encountered: