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Problem: If a player activates falling logs, and then backtracks, they may not be able to complete the level.... so make these reset when off screen.
The text was updated successfully, but these errors were encountered:
physics.lua
if not world:inview(trap) then table.remove(trap, i) end
change to something like
if not world:inextendedview(trap) then trap.x = trap.xorigin trap.y = trap.yorigin trap.falling = false end
Although another switch should be added, trap should not infinitely fall. Once off screen in falling state, don't move the undrawn trap.
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Not much of a problem for now, as mapstates have been implemented (resets everything to checkpoint), removing milestone for now.
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Problem:
If a player activates falling logs, and then backtracks, they may not be able to complete the level.... so make these reset when off screen.
The text was updated successfully, but these errors were encountered: