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SDL.cbp
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SDL.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Magnetic" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="bin\Release\Magnetic.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="bin\Release" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-w" />
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="libs\libinstinct.lib" />
<Add library="SDL" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="libs\SDL_image.lib" />
<Add library="libs\libfreetype.dll.a" />
<Add library="libs\SDL_ttf.lib" />
<Add library="libs\SDL_mixer.lib" />
<Add library="libs\libpng.lib" />
</Linker>
<Unit filename="audio.h" />
<Unit filename="ball.cpp" />
<Unit filename="ball.h" />
<Unit filename="bumper.cpp" />
<Unit filename="bumper.h" />
<Unit filename="button.cpp" />
<Unit filename="button.h" />
<Unit filename="camera.cpp" />
<Unit filename="camera.h" />
<Unit filename="clickablebutton.cpp" />
<Unit filename="clickablebutton.h" />
<Unit filename="damageable.cpp" />
<Unit filename="damageable.h" />
<Unit filename="detectable.cpp" />
<Unit filename="detectable.h" />
<Unit filename="door.cpp" />
<Unit filename="door.h" />
<Unit filename="entity.cpp" />
<Unit filename="entity.h" />
<Unit filename="entitycontainer.cpp" />
<Unit filename="entitycontainer.h" />
<Unit filename="font.h" />
<Unit filename="game.cpp" />
<Unit filename="game.h" />
<Unit filename="general.cpp" />
<Unit filename="general.h" />
<Unit filename="image.h" />
<Unit filename="input.h" />
<Unit filename="joystick.h" />
<Unit filename="level.cpp" />
<Unit filename="level.h" />
<Unit filename="magnet.cpp" />
<Unit filename="magnet.h" />
<Unit filename="main.cpp" />
<Unit filename="mathfunctions.h" />
<Unit filename="music.h" />
<Unit filename="player.cpp" />
<Unit filename="player.h" />
<Unit filename="playernamemenu.cpp" />
<Unit filename="playernamemenu.h" />
<Unit filename="point.h" />
<Unit filename="resourcemgr.h" />
<Unit filename="sound.h" />
<Unit filename="stage.cpp" />
<Unit filename="stage.h" />
<Unit filename="startmenu.cpp" />
<Unit filename="startmenu.h" />
<Unit filename="timer.h" />
<Unit filename="vector2d.cpp" />
<Unit filename="vector2d.h" />
<Unit filename="wall.cpp" />
<Unit filename="wall.h" />
<Unit filename="window.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
<AutoVersioning>
<Scheme minor_max="10" build_max="0" rev_max="0" rev_rand_max="10" build_times_to_increment_minor="100" />
<Settings autoincrement="1" date_declarations="1" do_auto_increment="1" ask_to_increment="0" language="C++" svn="0" svn_directory="" header_path="version.h" />
<Changes_Log show_changes_editor="0" app_title="released version %M.%m.%b of %p" changeslog_path="ChangesLog.txt" />
</AutoVersioning>
</Extensions>
</Project>
</CodeBlocks_project_file>