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CraftableLunarTools.cs
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CraftableLunarTools.cs
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using System.Collections.Generic;
using Terraria.ID;
using Terraria.ModLoader;
namespace CraftableLunarTools
{
// (c) Jofairden
internal class CraftableLunarTools : Mod
{
public CraftableLunarTools()
{
}
public override void Load()
{
var list = new List<short>(Extensions.LunarTools);
list.ForEach(x =>
ItemID.Sets.Deprecated[x] = false);
}
public override void AddRecipes()
{
Extensions.DestroyRecipes();
Extensions.MakeSolarRecipes(this);
Extensions.MakeNebulaRecipes(this);
Extensions.MakeVortexRecipes(this);
Extensions.MakeStardustRecipes(this);
}
}
internal static class Extensions
{
public static short[] LunarTools =
{
ItemID.SolarFlareChainsaw,
ItemID.SolarFlareAxe,
ItemID.SolarFlareDrill,
ItemID.SolarFlareHammer,
ItemID.NebulaChainsaw,
ItemID.NebulaAxe,
ItemID.NebulaDrill,
ItemID.NebulaHammer,
ItemID.VortexChainsaw,
ItemID.VortexAxe,
ItemID.VortexDrill,
ItemID.VortexHammer,
ItemID.StardustChainsaw,
ItemID.StardustAxe,
ItemID.StardustDrill,
ItemID.StardustHammer
};
public const short LunarBar = 3467;
public const short AncientManipulator = 412;
public static void MakeRecipe(ModRecipe recipe, short fragmentType, int fragmentAmount, int barAmount)
{
recipe.AddIngredient(fragmentType, fragmentAmount);
recipe.AddIngredient(LunarBar, barAmount);
recipe.AddTile(AncientManipulator);
}
public static void DestroyRecipes()
{
foreach (var lunarTool in LunarTools)
{
var finder = new RecipeFinder();
finder.SetResult(lunarTool);
var recipes = finder.SearchRecipes();
recipes.ForEach(x =>
{
var editor = new RecipeEditor(x);
editor.DeleteRecipe();
});
}
}
public static void MakeSolarRecipes(Mod mod)
{
// Solar Flare Chainsaw
var recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentSolar, 12, 10);
recipe.SetResult(ItemID.SolarFlareChainsaw);
recipe.AddRecipe();
// Solar Flare Axe
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentSolar, 12, 10);
recipe.SetResult(ItemID.SolarFlareAxe);
recipe.AddRecipe();
// Solar Flare Drill
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentSolar, 12, 10);
recipe.SetResult(ItemID.SolarFlareDrill);
recipe.AddRecipe();
// Solar Flare Hammer
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentSolar, 12, 10);
recipe.SetResult(ItemID.SolarFlareHammer);
recipe.AddRecipe();
}
public static void MakeNebulaRecipes(Mod mod)
{
// Nebula Chainsaw
var recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentNebula, 12, 10);
recipe.SetResult(ItemID.NebulaChainsaw);
recipe.AddRecipe();
// Nebula Axe
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentNebula, 12, 10);
recipe.SetResult(ItemID.NebulaAxe);
recipe.AddRecipe();
// Nebula Drill
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentNebula, 12, 10);
recipe.SetResult(ItemID.NebulaDrill);
recipe.AddRecipe();
// Nebula Hammer
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentNebula, 12, 10);
recipe.SetResult(ItemID.NebulaHammer);
recipe.AddRecipe();
}
public static void MakeVortexRecipes(Mod mod)
{
// Vortex Chainsaw
var recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentVortex, 12, 10);
recipe.SetResult(ItemID.VortexChainsaw);
recipe.AddRecipe();
// Vortex Axe
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentVortex, 12, 10);
recipe.SetResult(ItemID.VortexAxe);
recipe.AddRecipe();
// Vortex Drill
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentVortex, 12, 10);
recipe.SetResult(ItemID.VortexDrill);
recipe.AddRecipe();
// Vortex Hammer
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentVortex, 12, 10);
recipe.SetResult(ItemID.VortexHammer);
recipe.AddRecipe();
}
public static void MakeStardustRecipes(Mod mod)
{
// Stardust Chainsaw
var recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentStardust, 12, 10);
recipe.SetResult(ItemID.StardustChainsaw);
recipe.AddRecipe();
// Stardust Axe
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentStardust, 12, 10);
recipe.SetResult(ItemID.StardustAxe);
recipe.AddRecipe();
// Stardust Drill
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentStardust, 12, 10);
recipe.SetResult(ItemID.StardustDrill);
recipe.AddRecipe();
// Stardust Hammer
recipe = new ModRecipe(mod);
MakeRecipe(recipe, ItemID.FragmentStardust, 12, 10);
recipe.SetResult(ItemID.StardustHammer);
recipe.AddRecipe();
}
}
}