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io.c
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io.c
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "io.h"
#include "city.h"
void greetings(){
printf("Try your hand at governing Ancient Sumeria\n");
printf("for a ten-year term of office\n");
printf("\n");
}
#ifndef CLASSIC_MODE
char** get_line(char* line[512],char* tokens[3]){
tokens=strtok(line," ");
}
void get_grain_amount_to_sell(int amount,t_city* city){
if(amount>t_city->grainStock){
printf("")
}else{}
}
#endif // CLASSIC_MODE
void ending_management(t_city city){
if(/*city.ending!=ENDING_NONE&&*/city.year>=TERM_LENGTH+STARTING_YEAR){
final_bilan(city);
}
switch(city.ending){
case ENDING_VICTORY:
printf("A fantastic performance!!! Charlemagne, Disraeli, and\n");
printf("Jefferson combined could not have done better!\n");
break;
case ENDING_CRUELTY:
printf("Your heavy-handed performance smacks of nero and Ivan IV.\n");
printf("The people (remaining) find you an unpleasant ruler, and,\n");
printf("frankly, hate your guts!!\n");
break;
case ENDING_AVERAGE:
printf("Your performance could have been somewhat better, but\n");
printf("really wasn't to bad at all. %d people\n",rand_ab(0,(4*city.population)/5)); // Original : "INT(P*.8*RND(1))"
printf("would dearly like to see you assassinated but we all have our\n");
printf("trivial problems.\n");
break;
case ENDING_FAILURE:
if(city.year<=TERM_LENGTH+STARTING_YEAR){printf("You starved %d prople in one year!!!\n",city.starved);}
printf("Due to this extreme mismanagement you have not only\n");
printf("been impeached and thrown out of office but you have\n");
printf("also been declared national fink!!!!\n");
break;
case ENDING_NONE:
default:
break;
}
}
#ifndef CLASSIC_MODE
void tokens_management(char* token[3],t_city* city){
int numToken;
int amount;
if(token[0]=="help"||token[0]=="?"){ /* The player want help on the game */
if(token[1]=="grain"){
printf("Grain is produced in fields by your citizens.\n");
printf("They have to eat %d bushels of grain to live.\n",AMOUNT_FOOD_CITIZEN);
printf("You can also buy land with it.\n");
}
if(token[1]=="land"||token[1]=="acres"){
printf("Land is worked by your citizens.\n")
printf("It produces bushels of grain at a variable yield.\n")
printf("You can buy and sold land.\n");
}
if(token[1]=="citizens"||token[1]=="citizen"){
printf("Your citizens work for you in the city fields.\n")
printf("They have to eat %d bushels of grain to live.\n",AMOUNT_FOOD_CITIZEN);
printf("They can work until %d acres.\n",AMOUNT_LAND_CITIZEN);
}
printf("END\n")
}
if(token[0]=="quit"){ /* You quit the game */
goodbye_message();
}
if(token[0]=="endturn"){ /* You end the turn */
}
if(token[0]=="info"){ /* You ask information on your play */
if(token[1]=="grain"){
printf("You have %d bushels of grain.\n",city->grainStock);
}
if(token[1]=="land"||token[1]=="acres"){
printf("You have %d acres of land.\n",city->acresLand);
printf("Land sell and is brought for %d bushels of grain.\n",);
}
if(token[1]=="citizens"||token[1]=="citizen"){
printf("There is %d inhabitants in your city\n",city->population);
}
if(token[1]=="city"){
printf("You have %d bushels of grain.\n",city->grainStock);
printf("You have %d acres of land.\n",city->acresLand);
printf("There is %d inhabitants in your city\n",city->population);
}
printf("END\n");
}
if(token[0]=="sell"){
amount=atoi(token[1]);
if(amount<0){
steward_quits();
}else{
city->acresLand-=amount;
city->grainStock+=amount*(city->price);
}
}
if(token[0]=="buy"){
amount=atoi(token[1])
if(amount<0){
steward_quits();
}else{
city->acresLand+=amount;
city->grainStock-=amount*(city->price);
}
}
if(token[0]=="feed"){
amount=atoi(token[1])
if(amount<0){
steward_quits();
}else{
}
}
}
#endif // CLASSIC_MODE
void managing_start_of_turn(t_city* city){
printf("Hamurabi: I beg to report to you,\n");
printf("in year %d, %d people starved, %d came to the city,\n",city->year,city->starved,city->immigrants);
calculating_plague(city);
printf("Population is now %d\n",city->population);
printf("The city now owns %d acres.\n",city->acresLand);
printf("You harvested %d bushels per acre.\n",city->yield);
printf("The rats ate %d bushels.\n",city->eatenByRats);
printf("You now have %d bushels in store.\n",city->grainStock);
printf("\n");
}
void final_bilan(t_city city){
printf("In your %d-year term of office, %lf percent of the\n",TERM_LENGTH,calculating_average_starved(city));
printf("population starved per year on the average, i.e. a total of\n");
printf("%d people died!!\n",city.totalDeaths);
printf("You started with %d acres per person and ended with\n",STARTING_LAND/(STARTING_POPULATION+STARTING_IMMIGRANTS));
printf("%d acres per person.\n",calculating_land_per_citizen(city));
printf("\n");
}
void steward_quits(){
printf("Hamurabi: I cannot do what you wish.\n");
printf("Get yourself another steward!!!!!\n");
goodbye_message();
exit(0);
}
void announcing_plague(){
printf("A horrible plague struck! Half the people died.\n");
}
void not_enough_grain(t_city city){
printf("Hamurabi: think again. You have only\n");
printf("%d bushels of grain. Now then,\n",city.grainStock);
}
void not_enough_land(t_city city){
printf("Hamurabi: think again. You own only %d acres. Now then,\n",city.acresLand);
}
void not_enough_pop(t_city city){
printf("But you have only %d people to tend the fields! Now then,\n",city.population);
}
void goodbye_message(){
char c;
printf("So long for now.\n");
do{
c=getchar();
//scanf("%c",&c);
}while(c!='q');
}
#ifdef CLASSIC_MODE
void classic_turn_management(t_city* city){
// First, the land is bought
classic_land_management_buy(city);
// Now, the land is sold
classic_land_management_sell(city);
// The people is then fed
classic_grain_management_feed(city);
// ..and the cultures are finally managed
classic_culture_management(city);
}
void classic_grain_management_feed(t_city* city){
int amount;
int sortie=0;
do{
printf("How many bushels do you wish to feed your people\n");
scanf("%d",&amount);
if(amount<0){
steward_quits();
}else if(amount>city->grainStock){
not_enough_grain(*city);
}else{
city->grainStock-=amount;
city->grainFedToSubjects=amount;
sortie=1;
}
}while(!sortie);
}
void classic_culture_management(t_city* city){
int landAmount=0;
int sortie=0;
do{
printf("How many acres do you wish to plant with seed\n");
scanf("%d",&landAmount);
if(landAmount<0)steward_quits();
if(landAmount>city->acresLand){
not_enough_land(*city);
}else{
if((landAmount/GRAIN_BUSHELS_BY_ACRES)<=city->grainStock){
if(landAmount<=AMOUNT_LAND_CITIZEN*city->population){
city->grainStock-=landAmount/GRAIN_BUSHELS_BY_ACRES;
city->landSown=landAmount;
sortie=1;
}else{
not_enough_pop(*city);
}
}else{
not_enough_grain(*city);
}
}
}while(!sortie);
city->landSown=landAmount;
}
void classic_land_management_buy(t_city* city){
int landAmount;
int sortie=0;
printf("Land is trading at %d bushels per acre.\n",city->price);
do{
printf("How many acres do you want to buy\n");
scanf("%d",&landAmount);
if(landAmount<0){
steward_quits();
}else if(landAmount*(city->price)>city->grainStock){
not_enough_grain(*city);
}else{
city->acresLand+=landAmount;
city->grainStock-=landAmount*(city->price);
sortie=1;
}
}while(!sortie);
}
void classic_land_management_sell(t_city* city){
int landAmount=0;
int sortie=0;
do{
printf("How many acres do you wish to sell\n");
scanf("%d",&landAmount);
if(landAmount<0){
steward_quits();
}else if(landAmount>city->acresLand){
not_enough_land(*city);
}else{
city->grainStock+=(city->price)*landAmount;
city->acresLand-=landAmount;
sortie=1;
}
}while(!sortie);
}
#endif // CLASSIC_MODE