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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Bullet",
"language": "GDScript",
"path": "res://scenes/levels/pixel/bullet.gd"
}, {
"base": "Node2D",
"class": "ButtonTest",
"language": "GDScript",
"path": "res://components/button.gd"
}, {
"base": "Camera2D",
"class": "CameraTrackFollower",
"language": "GDScript",
"path": "res://components/CameraTrackFollower.gd"
}, {
"base": "Sprite",
"class": "Card",
"language": "GDScript",
"path": "res://components/card/card.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://components/Level.gd"
}, {
"base": "Node2D",
"class": "PathRenderer",
"language": "GDScript",
"path": "res://components/PathRenderer.gd"
}, {
"base": "Area2D",
"class": "Spaceship",
"language": "GDScript",
"path": "res://scenes/levels/pixel/spaceship.gd"
}, {
"base": "Label",
"class": "TextReveal",
"language": "GDScript",
"path": "res://components/textreveal.gd"
} ]
_global_script_class_icons={
"Bullet": "",
"ButtonTest": "",
"CameraTrackFollower": "",
"Card": "",
"Level": "",
"PathRenderer": "",
"Spaceship": "",
"TextReveal": ""
}
[application]
config/name="Deeper but Lighter"
run/main_scene="res://scenes/menu.tscn"
boot_splash/image="res://textures/splash.png"
boot_splash/bg_color=Color( 0.109804, 0.129412, 0.14902, 1 )
config/icon="res://icon.png"
[autoload]
Settings="*res://components/Settings.gd"
BackgroundMusic="*res://scenes/background_music.tscn"
[display]
window/size/width=1280
window/size/height=720
mouse_cursor/custom_image="res://textures/icons/cursor.png"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gdnative]
singletons=[ ]
[gui]
theme/custom="res://fonts/Flipps_Theme.tres"
theme/custom_font="res://fonts/Flipps.tres"
[input]
mv_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
mv_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
mv_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.00392157, 0.0862745, 0.160784, 1 )
environment/default_environment="res://default_env.tres"
<<<<<<<Updatedupstreamenvironment/default_clear_color=Color( 0.00392157, 0.0862745, 0.160784, 1 )