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can you give a load_asset example? #146
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What method are you currently using for generating the collider? Are you using Also, do you mean that generating the collider at the start of the app takes time, or that the performance is bad when objects are interacting with the collider? If you're using convex decomposition, it's expected that the initial load is very slow because of the underlying algorithm, but we might be able to fix this in the future using Bevy's asset rework. |
world.txt |
i use Collider::trimesh_from_bevy_mesh |
Yesterday I saw you have an example of a third-party gltf import that you are about to upload. Let me take a look at that first? |
Another small issue is, if multiple third-party models need to be loaded during startup, their previous order cannot be guaranteed. Do I need to merge them into one load |
Can you give me an example of loading a third-party model to generate collisions? I loaded a third-party model myself to generate collisions, which became very slow
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