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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
project(axolote-engine)
# CMake settings
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (UNIX)
add_custom_target(
copy-compile-commands ALL
${CMAKE_COMMAND} -E copy_if_different
${CMAKE_BINARY_DIR}/compile_commands.json
${CMAKE_SOURCE_DIR}
)
endif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS} -g3 -fsanitize=address,undefined")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS} -O3")
set(FLAGS "-Wall")
if (CMAKE_COMPILER_IS_GNUXX)
set(FLAGS "${FLAGS} -Wextra")
endif (CMAKE_COMPILER_IS_GNUXX)
# Flags
option(CMAKE_BUILD_TYPE "Build type" Release)
option(
USE_LOCAL_ASSIMP
"Should use local assimp library (located in external folder). Does not work on Windows"
OFF
)
option(DEBUG "Enable debug mode" ON)
option(BUILD_TESTS "Build tests" ON)
if (USE_LOCAL_ASSIMP AND (WIN32 OR MSVC))
message(FATAL_ERROR "Cannot use local assimp library on Windows")
endif ()
if (DEBUG)
message("DEBUG MODE ON")
add_definitions(-DDEBUG)
else()
message("DEBUG MODE OFF")
endif()
# Find packages
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glm REQUIRED)
find_package(Doxygen OPTIONAL_COMPONENTS dot)
set(ASSIMP_LIB assimp)
set(ASSIMP_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/external/include_assimp)
if (NOT USE_LOCAL_ASSIMP)
find_package(assimp CONFIG REQUIRED)
set(ASSIMP_LIB assimp::assimp)
endif ()
# =-=-=-=-=-=-= DOCS =-=-=-=-=-=-=
if (DOXYGEN_FOUND)
message("Doxygen found. You can use `make docs`")
add_custom_target(
docs
COMMAND ${DOXYGEN_EXECUTABLE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
VERBATIM
)
else (DOXYGEN_FOUND)
message("Doxygen not found. You won't be able to use `make docs`")
endif (DOXYGEN_FOUND)
# =-=-=-=-=-=-= LIBRARY =-=-=-=-=-=-=
if (UNIX)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
endif (UNIX)
# Source files
set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
set(
SOURCE_FILES
${SOURCE_DIR}/assimp.cpp
${SOURCE_DIR}/camera.cpp
${SOURCE_DIR}/camera_renderer.cpp
${SOURCE_DIR}/glad/glad.c
${SOURCE_DIR}/gl/ebo.cpp
${SOURCE_DIR}/gl/framebuffer.cpp
${SOURCE_DIR}/gl/shader.cpp
${SOURCE_DIR}/gl/texture.cpp
${SOURCE_DIR}/gl/vao.cpp
${SOURCE_DIR}/gl/vbo.cpp
${SOURCE_DIR}/gmesh.cpp
${SOURCE_DIR}/gmodel.cpp
${SOURCE_DIR}/instancing.cpp
${SOURCE_DIR}/light.cpp
${SOURCE_DIR}/mesh.cpp
${SOURCE_DIR}/model.cpp
${SOURCE_DIR}/object3d.cpp
${SOURCE_DIR}/scene.cpp
${SOURCE_DIR}/scene_context.cpp
${SOURCE_DIR}/scene_renderer.cpp
${SOURCE_DIR}/utils.cpp
${SOURCE_DIR}/utils/grid.cpp
${SOURCE_DIR}/utils/line.cpp
${SOURCE_DIR}/window.cpp
${CMAKE_SOURCE_DIR}/external/stb/stb.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_demo.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_draw.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_impl_glfw.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_impl_opengl3.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_tables.cpp
${CMAKE_SOURCE_DIR}/external/imgui/src/imgui_widgets.cpp
)
# Adding axolote shared library
add_library(axolote SHARED ${SOURCE_FILES})
target_compile_definitions(axolote PUBLIC GLAD_GLAPI_EXPORT PRIVATE GLAD_GLAPI_EXPORT_BUILD)
# Libraries
if (USE_LOCAL_ASSIMP)
target_link_directories(
axolote
PUBLIC
${CMAKE_SOURCE_DIR}/external/lib/assimp
)
endif (USE_LOCAL_ASSIMP)
target_link_libraries(
axolote
PUBLIC
${OPENGL_LIBRARIES} glfw ${ASSIMP_LIB}
)
if (UNIX)
target_link_libraries(
axolote
PUBLIC
stdc++
)
endif (UNIX)
# Header files
target_include_directories(
axolote
PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/external/include
${CMAKE_SOURCE_DIR}/external/imgui/include
${ASSIMP_INCLUDE_DIRS}
)
# =-=-=-=-=-=-= TESTS =-=-=-=-=-=-=
if (NOT BUILD_TESTS)
return()
endif ()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# ------ MAIN ------
# Source files
set(
MAIN_TEST_SOURCE_FILES
${CMAKE_SOURCE_DIR}/tests/main.cpp
)
# Adding executables for testing
add_executable(main-test ${MAIN_TEST_SOURCE_FILES})
add_dependencies(main-test axolote)
target_compile_definitions(main-test PUBLIC GLAD_GLAPI_EXPORT)
target_compile_definitions(main-test PUBLIC PROJECT_ROOT_FOLDER="${CMAKE_SOURCE_DIR}")
# Libraries
if (UNIX)
target_link_directories(
main-test
PUBLIC
./lib
)
endif (UNIX)
if (USE_LOCAL_ASSIMP)
target_link_directories(
axolote
PUBLIC
${CMAKE_SOURCE_DIR}/external/lib/assimp
)
endif (USE_LOCAL_ASSIMP)
target_link_libraries(
main-test
PUBLIC
axolote
${OPENGL_LIBRARIES} glfw ${ASSIMP_LIB}
)
if (UNIX)
target_link_libraries(
main-test
PUBLIC
stdc++
)
endif (UNIX)
# Header files
target_include_directories(
main-test
PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/external/include
${CMAKE_SOURCE_DIR}/external/imgui/include
${ASSIMP_INCLUDE_DIRS}
)
if (WIN32 OR MSVC)
add_custom_command(TARGET main-test POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_RUNTIME_DLLS:main-test>
$<TARGET_FILE_DIR:main-test>
COMMAND_EXPAND_LISTS
)
endif ()
# ------ WINDOW ------
# Source files
set(
WINDOW_TEST_SOURCE_FILES
${CMAKE_SOURCE_DIR}/tests/window.cpp
)
# Adding executables for testing
add_executable(window-test ${WINDOW_TEST_SOURCE_FILES})
add_dependencies(window-test axolote)
target_compile_definitions(window-test PUBLIC GLAD_GLAPI_EXPORT)
target_compile_definitions(window-test PUBLIC PROJECT_ROOT_FOLDER="${CMAKE_SOURCE_DIR}")
# Libraries
if (UNIX)
target_link_directories(
window-test
PUBLIC
./lib
)
endif (UNIX)
if (USE_LOCAL_ASSIMP)
target_link_directories(
axolote
PUBLIC
${CMAKE_SOURCE_DIR}/external/lib/assimp
)
endif (USE_LOCAL_ASSIMP)
target_link_libraries(
window-test
PUBLIC
axolote
${OPENGL_LIBRARIES} glfw ${ASSIMP_LIB}
)
if (UNIX)
target_link_libraries(
window-test
PUBLIC
stdc++
)
endif (UNIX)
# Header files
target_include_directories(
window-test
PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/external/include
${CMAKE_SOURCE_DIR}/external/imgui/include
${ASSIMP_INCLUDE_DIRS}
)
if (WIN32 OR MSVC)
add_custom_command(TARGET window-test POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_RUNTIME_DLLS:window-test>
$<TARGET_FILE_DIR:window-test>
COMMAND_EXPAND_LISTS
)
endif ()
# ------ MODELS_AND_SHADERS ------
# Source files
set(
MODELS_AND_SHADERS_TEST_SOURCE_FILES
${CMAKE_SOURCE_DIR}/tests/models_and_shaders.cpp
)
# Adding executables for testing
add_executable(models-and-shaders-test ${MODELS_AND_SHADERS_TEST_SOURCE_FILES})
add_dependencies(models-and-shaders-test axolote)
target_compile_definitions(models-and-shaders-test PUBLIC GLAD_GLAPI_EXPORT)
target_compile_definitions(models-and-shaders-test PUBLIC PROJECT_ROOT_FOLDER="${CMAKE_SOURCE_DIR}")
# Libraries
if (UNIX)
target_link_directories(
models-and-shaders-test
PUBLIC
./lib
)
endif (UNIX)
if (USE_LOCAL_ASSIMP)
target_link_directories(
axolote
PUBLIC
${CMAKE_SOURCE_DIR}/external/lib/assimp
)
endif (USE_LOCAL_ASSIMP)
target_link_libraries(
models-and-shaders-test
PUBLIC
axolote
${OPENGL_LIBRARIES} glfw ${ASSIMP_LIB}
)
if (UNIX)
target_link_libraries(
models-and-shaders-test
PUBLIC
stdc++
)
endif (UNIX)
# Header files
target_include_directories(
models-and-shaders-test
PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/external/include
${CMAKE_SOURCE_DIR}/external/imgui/include
${ASSIMP_INCLUDE_DIRS}
)
if (WIN32 OR MSVC)
add_custom_command(TARGET models-and-shaders-test POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_RUNTIME_DLLS:models-and-shaders-test>
$<TARGET_FILE_DIR:models-and-shaders-test>
COMMAND_EXPAND_LISTS
)
endif ()