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Often in our design and prototyping work we are using stock photos (e.g. for avatars, channel covers, video previews, video media), and perhaps even repeating the same photos across a scene for simplicity. I think this often masks possible issues with the design when populated with more ecological assets, so it would be better if we introduce the convention of using real world assets from the live system when doing and reviewing designs.
The text was updated successfully, but these errors were encountered:
Often in our design and prototyping work we are using stock photos (e.g. for avatars, channel covers, video previews, video media), and perhaps even repeating the same photos across a scene for simplicity. I think this often masks possible issues with the design when populated with more ecological assets, so it would be better if we introduce the convention of using real world assets from the live system when doing and reviewing designs.
The text was updated successfully, but these errors were encountered: