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commonFunc.c
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commonFunc.c
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#include <stdio.h>
#include <string.h> // memcpy함수를 사용하기 위해서.
#include "basicInfo.h"
#include "commonFunc.h"
#include "drawBoard.h"
#include "moveCells.h"
int playerWon(struct Square m[][SIZE]) {
int i, j;
for (i = 0; i < SIZE; i++) {
for (j = 0; j < SIZE; j++) {
if (m[i][j].value == 2048) return TRUE;
}
}
return FALSE;
}
int readMove() {
char move;
int validMove = 0;
while (isValidMove(validMove)) {
printf("UP : W, LEFT : A, DOWN : S, RIGHT : D\n");
printf("Move : ");
scanf("%c", &move);
getchar();
switch (move)
{
case 'w':
case 'W':
move = UP;
validMove = 1;
break;
case 'a':
case 'A':
move = LEFT;
validMove = 1;
break;
case 's':
case 'S':
move = DOWN;
validMove = 1;
break;
case 'D':
case 'd':
move = RIGHT;
validMove = 1;
break;
default:
break;
}
}
return move;
}
int isArrUsed(struct Square arr){
if (arr.used != EMPTY)
return TRUE;
else
return FALSE;
}
int isEmptyValue(struct Square arr){
if (arr.value != EMPTY)
return FALSE;
else
return TRUE;
}
int isEqualofValue(struct Square A, struct Square B){
if (A.value == B.value)
return TRUE;
else
return FALSE;
}
int isPlayerLose(struct Squre m[][SIZE]){
struct Pos empty[SIZE*SIZE];
int cnt_empty = EMPTY;
cnt_empty = getEmptyCells(empty, m);
if (cnt_empty == EMPTY){
if (playerLose(m))
return TRUE;
else
return FALSE;
}
else
return FALSE;
}
int playerLose(struct Squre m[][SIZE]){
struct Square temp_board[SIZE][SIZE];
struct Pos empty[SIZE*SIZE];
for (int i = 0; i < 4; i++){
cpyBoard(temp_board, m);
handleMove(i, temp_board);
if (getEmptyCells(empty, temp_board) > EMPTY)
return FALSE;
}
return TRUE;
}
void cpyBoard(struct Square temp[][SIZE], struct Square m[][SIZE]){
// memcpy함수로 이용할 수 있으면 좋을 것 같다.
for (int i = 0; i < SIZE; i++){
for (int j = 0; j < SIZE; j++){
temp[i][j].used = m[i][j].used;
temp[i][j].value = m[i][j].value;
}
}
}
int isValidMove(int validMove){
if (validMove == EMPTY)
return TRUE;
else
return FALSE;
}