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It would be very convenient to have a function that takes as a input a vector of SVector{2}. This vector, call it vex will represent the vertices of a polygon billiard.
The function would then create a bunch of wall obstacles, each starting from the vertex i and ending at i+1. Optionally the function should be choosen to use FiniteWall or infiniteWall for the wall type.
The normal vector in every case should be to the right of the direction of the wall obstacle, i.e. to the right of the vector defined by end - start.
The text was updated successfully, but these errors were encountered:
It would be very convenient to have a function that takes as a input a vector of
SVector{2}
. This vector, call itvex
will represent the vertices of a polygon billiard.The function would then create a bunch of wall obstacles, each starting from the vertex
i
and ending ati+1
. Optionally the function should be choosen to useFiniteWall
orinfiniteWall
for the wall type.The normal vector in every case should be to the right of the direction of the wall obstacle, i.e. to the right of the vector defined by
end - start
.The text was updated successfully, but these errors were encountered: