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Add topk features #260

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aurorarossi
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With this PR I add the topk_nodes and topk_edges features (see issue #41).

src/utils.jl Outdated Show resolved Hide resolved
@CarloLucibello
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I think it is more useful and general to have a function with signature

topk_nodes(g::GNNGraph, x::AbstractArray, k::Int; rev::Bool = true, sortby::Union{Nothing, Int} = nothing)

instead of passing the tensor name.

Also, the docstring needs much more explanation of the purpose of this function, the various arguments, and the returned objects.

Following DGL, I think it is useful to return both the sorted array and permutation.
So if we call (y, partialperm) the output:

  • y should be an array of size (num_feat, k, num_graphs)
  • partialperm should be an array of integers of size (k, num_graphs) if sortby === nothing and of size (num_feat, k, num_graphs) if sortby is an integer.

@aurorarossi aurorarossi reopened this Mar 28, 2023
@aurorarossi aurorarossi marked this pull request as draft March 28, 2023 12:09
@aurorarossi aurorarossi marked this pull request as ready for review March 28, 2023 18:55
@aurorarossi aurorarossi marked this pull request as draft March 9, 2024 20:34
@aurorarossi aurorarossi marked this pull request as ready for review March 10, 2024 10:41
@CarloLucibello
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Does it work on gpu as well?

@aurorarossi
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Yes, it works on the GPU.

@CarloLucibello
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I think it would be nice to contribute topk_matrix as a topk function in MLUtils.jl and then base this PR on top of that.

Then I would have here two functions, topk_nodes and topk_edges as in Deep Graph Library (https://docs.dgl.ai/generated/dgl.topk_nodes.html#dgl.topk_nodes)

- `feat`: a feature array of size `(number_features, g.num_nodes)` or `(number_features, g.num_edges)` of the graph `g`.
- `k`: the number of top features to return.
- `rev`: if `true`, sort in descending order otherwise returns the `k` smallest elements.
- `sortby`: the index of the feature to sort by. If `nothing`, every row independently.
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this sentence is not clear

function _topk_matrix(matrix::AbstractArray, k::Int; rev::Bool = true, sortby::Union{Nothing, Int} = nothing)
if sortby === nothing
sorted_matrix = sort(matrix, dims = 2; rev)[:, 1:k]
vector_indices = map(x -> sortperm(x; rev), eachrow(matrix))
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instead of sorting the whole matrix, it would be more efficient to use partialsortperm. I'm not sure is supported by CUDA.jl though

if g.num_graphs == 1
return _topk_matrix(feat, k; rev, sortby)
else
matrices = [feat[:, g.graph_indicator .== i] for i in 1:(g.num_graphs)]
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the masking would be different for edge feature

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2 participants