Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Engine colliders are larger than the models themselves #183

Open
Senaurus opened this issue Dec 25, 2022 · 0 comments
Open

Engine colliders are larger than the models themselves #183

Senaurus opened this issue Dec 25, 2022 · 0 comments

Comments

@Senaurus
Copy link

Senaurus commented Dec 25, 2022

Some engines that use "ModuleB9DisableTransform" retain the original model's collider.

For example Veronique and S2.253 engines use RD101 model with "_pump_and_mount" module disabled, but the collider is still there for that module, and is protruding at least 1m above attachment node and more than 0.6m of the top of visible model (in case of S2.253, smaller for Veronique)

This results in unexpected behavior for an end user who would expect that the collider matches visible model. Example of this are decoupling issues if the stage to which the engine is attached is short, and thus collider of the engine is inside next stage.

@Senaurus Senaurus changed the title Engine collider are larger than model Engine collider are larger than the model itself Dec 25, 2022
@Senaurus Senaurus changed the title Engine collider are larger than the model itself Engine colliders are larger than the models themselves Dec 25, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant