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At first glance this looks like a see-through part; but the image is actually mirrored. It's "reflecting" what's behind the probe instead of what's behind the camera
The text was updated successfully, but these errors were encountered:
Rectangle(Stereo) has a similar problem. Those are the only models with mirror-like surfaces, which makes the issue obvious; but a bunch of other "shiny" models also look suspicious
Is there the same issue if you go to the actual Coatl parts, instead of ROT's port? If they've fixed their normal maps, however they use them, I'm happier to re-import. If we have to go investigate their models and texture files ourselves and fix them ourselves, that's probably going to wait.
(at least I assume this is a bad-normals problem)
https://cdn.discordapp.com/attachments/663102368887472156/775057985771929640/Screen_Shot_2020-11-08_at_13.03.21.png
At first glance this looks like a see-through part; but the image is actually mirrored. It's "reflecting" what's behind the probe instead of what's behind the camera
The text was updated successfully, but these errors were encountered: