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Coatl/Square proc probe has bad normals #38

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lpgagnon opened this issue Nov 8, 2020 · 2 comments
Open

Coatl/Square proc probe has bad normals #38

lpgagnon opened this issue Nov 8, 2020 · 2 comments

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@lpgagnon
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lpgagnon commented Nov 8, 2020

(at least I assume this is a bad-normals problem)

https://cdn.discordapp.com/attachments/663102368887472156/775057985771929640/Screen_Shot_2020-11-08_at_13.03.21.png

At first glance this looks like a see-through part; but the image is actually mirrored. It's "reflecting" what's behind the probe instead of what's behind the camera

@lpgagnon
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lpgagnon commented Nov 8, 2020

Rectangle(Stereo) has a similar problem. Those are the only models with mirror-like surfaces, which makes the issue obvious; but a bunch of other "shiny" models also look suspicious

@DRVeyl
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DRVeyl commented Mar 13, 2021

Is there the same issue if you go to the actual Coatl parts, instead of ROT's port? If they've fixed their normal maps, however they use them, I'm happier to re-import. If we have to go investigate their models and texture files ourselves and fix them ourselves, that's probably going to wait.

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